This is a site about Pro Yakyu (Japanese Baseball), not about who the next player to go over to MLB is. It's a community of Pro Yakyu fans who have come together to share their knowledge and opinions with the world. It's a place to follow teams and individuals playing baseball in Japan (and Asia), and to learn about Japanese (and Asian) culture through baseball.
It is my sincere hope that once you learn a bit about what we're about here that you will join the community of contributors.
Michael Westbay
(aka westbaystars)
Founder
First the bads to get them out of the way...
1. English commentary is absolutely horrific with awkward editing, mispronounced names, and poor grasp of American terms. For example, he'll claim a ball is "hit" for a foul out when you'd usually say "make contact" in baseball terms. You'll understand when you play.
2. Not much of a design change from the first. Guess we all expected this when we saw the few videos uploaded by Gamespot. Menus and such are identical to the first.
3. Player stats are god awful. Some good examples can be found just on the Mariners roster. Brandon Morrow has a fastball that tops out in the mid-80s when he regularly throws 95-98 in real life. Adrian Beltre has D arm strength while Raul Ibanez, Jose Vidro, and Willie Bloomquist have B. JJ Putz throws a level 1 splitter while having a better curve and hard slider. He doesn't even throw the latter two pitches. MLB The Show did the same thing. George Sherrill has no slider. You'll find things like this on every team. Konami clearly needs to bring in a handful of people schooled in MLB if they want to make a third MLB game. You can tell that they rely on some computer stat system, but that doesn't fly. Yes, they even gave Hideki Matsui E meet, C power, and 2 arch. Their craptastic stats show no bias.
4. Simulating a season takes forever, just like last year. I'm simming right now. I should have enough time to write this all, take a shower, and go to the store to pick up some muffins by the time it ends. I'm not kidding.
5. No My Life mode. If you ask me, this was a big mistake. My Life is the one great thing that English speaking fans are really missing out on. You know Japanese fans would like a My Life in America and the majors, too.
6. I haven't touched Success yet, but I'm reserving this space for yet another crappy installment of making all A fielders and 105 MPH aces.
Now, here's the good...
1. Physics and AI seem really solid. This surprised me a lot, since the NPB Pawapuros have been so awful for the past few years. I was used to putting the game into my PS2, having CPU batters swing at every first pitch, end a game with no Ks and a 40 pitch shut out, baseballs seem like they're made out of iron, etc. PawaMajor 2 has solid AI so far, realistic Ks, nice difficulty, and shockingly good physics. I found myself struggling to hit homers with analog control, but yet it didn't feel cheap at all. I also fouled pitches off, which I really like.
2. In addition to the preset difficulty of normal and rookie, there is a new expert difficulty. I liked this a lot. You can't see your own pitch cursor, fielding cursor is off, etc. Very nice change of pace to just hit expert difficulty and get right into a game without tweaking everything like crazy.
3. Graphics look better. I was very impressed with how smooth and pretty the SafeCo Field roof looked. I can only imagine how great the other parks look(especially the ones with water).
4. Much tighter presentation. Cut scenes in between innings are very smooth and don't suffer drops in framerate like Pawapuro 13 and 14 had. PawaMajor has a different programmer from Pawapuro(some guy simply named "O"), so I'm not surprised by this. They also added MLB2K style instant replays with American TV style presentation. Very nice touch from the dated and boring Pawapuro replays.
5. A lot more options. So in addition to the new gameplay options of Pro Yakyu Spirits style timing(which kinda sucks, since you can't tap X to make pitches go faster) and ball cursor, there are more pregame options. Some examples of these are replay frequency and mixed weather patterns. The addition of the new difficulty level between hard and powerful is a nice touch, too.
6. Sound. I like the fact that sounds are very different from Pawapuro. The sound of the ball cracking the bat, the Americanized smooth music played during selection screens, bilingual commentary, etc. all separate this series from it's slumping NPB counterpart.
7. This is something a lot of longtime fans love about this series. They still have the feature of pressing triangle on player names to bring up the in depth player attribute screen.
8. Player cards seem like a bit less of a waste of time, since they've added little career blurbs to them all. For example, Chase Utley's mentions his recent contract signing and how he's arguably the best second baseman in the majors. This is a nice feature for MLB newbies in Japan who don't know players well.
That's all I can think of for now. If anyone has any questions, fire away. I'm still very interested in playing MLB Power Pros, since I want to check out the facial graphics, translation, any modifications made for the American market, and whether it has an edit or not.