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PawaMajor Translation Guide

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PawaMajor Translation Guide
So its not as much as I promised, but its a start. Here's the Main Menu and the beginning of Exhibition Mode. I'm too tired to do more now. Expect more very soon.

Opening/Title Screen:

When you see Matsui swinging, the blinking words at the bottom of the screen say, “Game Start.” So press the “Start” button.

Main Menu:

-Exhibition -Season -Arrange/Edit
-Success -League -Homerun Derby
-Practice/Training -Player Cards -Shop
-Sound -Data Management -B/S/O/Text Language

In Japanese games, the “Circle” button generally means “Enter/Select” and the “X” button generally means “Cancel/Go Back.” This is the opposite of most North American and European games. It feels funny at first, but it didn’t take me long to adjust.

On the Main Menu, I recommend doing two things right away.

First, go to –Sound. Go to the second option from the top and switch it from PINK writing to BLUE writing with the D-Pad. Hit OK and make sure it saves. This BLUE writing gives you English play-by-play commentary.

Second, go to –Balls/Strikes/Outs/Text Language. Go to the PINK box on the right and hit “Circle.” Hit OK and make sure it saves. This PINK box gives you the North American “Balls before Strikes” display and also switches BOLD in-game text such as, “BALL, STRIKE, FOUL, INFIELD FLY RULE, and SIDE RETIRED” into English. You’ll know its saved when its color on the Main Menu switches from GOLD/YELLOW to PURPLE.

Exhibition Game:

After choosing Exhibition Game from the Main Menu, you’ll come to a screen with three boxes. The top box (ORANGE) is a 1-Player game. The middle box (BLUE) is a 2-Player game. And the last box (GREEN) is a CPU vs. CPU game. Choose one of the three.

If you choose 1 or 2-Player game, the next screen you’ll see will have two boxes. The top box (BLUE) is Normal settings. The bottom box (ORANGE) is Rookie settings. Rookie lets the CPU handle baserunning and fielding for your team. But beware, the default levels for CPU baserunning and fielding are Normal. And Normal is much too weak, even for a beginner. I’ve never chosen Rookie. The baserunning and fielding are just as brilliant as the batting and pitching. So choose Normal (BLUE)!

Now you’re at Team Select. God help you if you can’t figure this out.

After you’ve chosen your teams, you’ll come to the Home/Away, Uniform Select Screen. Choose Home and away with the D-Pad. You’ll see the uniforms change. But just to be sure, the ORANGE writing at the top-center of this screen points to the Away Team and the BLUE writing points to the Home Team. Hit the “Circle” button once you’ve decided. Now the Uniform Select option should pop up. Choose uniforms for both teams and move on by pressing “Circle.”

Now you’re at Stadium Select. Again, God help you… From top to bottom, the distances, in meters, give the fence distances for Left, Left-Center, Center, Right-Center, and Right Field. Pick a stadium and move on.

Now you’re at the General Game Settings Menu. *I cannot fully translate this menu, mainly because I haven’t had to mess with it that much. You’ll see two columns of six boxes. Here’s what I know going Left to Right, Top to Bottom:

-DH On/Off (Automatically switches based on Home Team.)
-Errors On (GREEN/Default) / Off (BLUE)
-CPU Difficulty (I recommend pressing “Circle” twice and setting this to POWERFUL.)
-Wind(?) (I’m not sure about this one, I always leave it GREEN/Default.)
-Day(GOLD) or Night(GREEN/Default) Game
-unknown
-Game Length
-unknown
-Extra-Innings Maximum (before a draw is called)
-unknown
-unknown
-Player Condition Change On (GREEN/Default) / Off (BLUE) [Thank you Shinigami.]

*If anyone could translate these four “unknowns” or offer other corrections, I’d appreciate it.

Hit “OK” and move on. You’re now at the Roster Adjustment menu. You should see three boxes across the top of the screen. The ORANGE “OK” advances to the next menu. The GREEN box takes you to Fielder/Batter Adjustment mode. The PINK box takes you into Pitcher Adjustment mode.

Your starting lineup is located along the left side of the screen, beneath the ORANGE heading. Your current bench is located in the middle-right portion of the screen, beneath the GREEN heading. And your minor league players are located on the right beneath the BLUE “AAA” heading.
Comments
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: May 23, 2006 6:41 AM ]

[[Before I continue with the pre-game Roster Adjustment Menus, I’d like to add something to the General Game Settings Menu guide above. Above, I recommend pressing “Circle” twice and setting the CPU Difficulty to POWERFUL. The difficulty settings are color-coded on this General Game Settings Menu. Here are the colors and their corresponding difficulty levels:

GREEN/Default – Normal
GOLD – Hard
PINK – Powerful
PURPLE – An even more difficult level that I’ve never messed with.
BLUE – Even more difficult than PURPLE, I’ve never messed with it either.

I recommend setting the CPU Difficulty to POWERFUL because you’ll probably want to play with CPU Baserunning and Defense on POWERFUL, no matter what. If you put CPU Baserunning and Defense on lower settings, it becomes too easy to steal against the CPU and too easy to throw out CPU baserunners. At least this was the case in earlier Pawapuro games. I assume its the same in PawaMajor. I’ve been playing with CPU Baserunning and Defense set to POWERFUL in PawaMajor, and I have no complaints. It feels right to me.]]

Now back to the Roster Adjustment Menu. Pick the GREEN middle box and go into Fielder/Batter/Lineup Adjustment Mode. You’ll see three new colored boxes across the top of the screen. The ORANGE box returns you to the previous menu, the PINK box takes you to Pitcher Adjustment mode, and the BLUE “AAA” box takes you to your minor league fielders. Your current lineup is on the left beneath the ORANGE heading, and your bench players are on the right beneath the GREEN heading.

Move the blinking red cursor down off of the ORANGE box and onto one of your starting fielders on the left. All players’ boxes are color-coded as follows:

YELLOW – Infielder
GREEN – Outfielder
BLUE – Catcher
RED – Pitcher
(Multiple-colored players exist, two common ones are BLUE/YELLOW – Catcher/Infielder and YELLOW/GREEEN – Infielder/Outfielder.)

Once you’ve put your red cursor on a player’s box, a new box should appear in the upper-right part of the screen above the team logo. This box gives you an overview of the highlighted player’s Offensive and Defensive abilities. It goes like this:

-Meet(Contact) Hitting -Swing Trajectory/Uppercut
-Power Hitting -Fielding Error Proneness
-Running Speed -Batting Average
-Throwing Arm -Homeruns
-Fielding Ability -R.B.I.s
-Defensive Positions Played

The colored letters work just like grades in school, although this game has a “G” grade too. “A” is the best, “G” is the worst.

Now press the “SELECT” button. The box should change to reveal the player’s Fielding Ability at every position. In the lower-left corner, it also tells you whether the player throws Right/Left and bats Right/Left/Switch. You’ll see a chain of 4 symbols. Look at the 1st symbol. If the 1st symbol is totally square on the bottom, the player throws Right. If the 1st symbol has 2 little lines sticking out to the right on the bottom, then the player throws Left. Now look at the 3rd symbol. The same rules apply. Square on the bottom means Righty, two little lines to the right mean Lefty, and a solid “blob”-ish symbol with a line across the top means Switch Hitter.

Press “SELECT” again to return to the previous screen.

You can swap players around by pressing “CIRCLE” while their ENTIRE NAME is surrounded by the blinking red cursor. You can swap players’ positions around by pressing Right on the joystick so that ONLY THE FIELDING POSITION is surrounded.

Move your red cursor back up to the top three boxes. Pick the PINK middle box. This takes you to Pitcher Adjustment mode. The ORANGE box returns you to the Main Roster Adjustment Menu, the GREEN box takes you back to Fielder/Batter/Lineup Adjustment Mode, and the BLUE “AAA” box takes you to your minor league pitchers.

Your current starter is beneath the top PINK heading, and your bench pitchers are all beneath the GREEN heading.

Move your cursor down onto one of the pitchers. Again, a box will pop up in the upper-right part of the screen. This box gives you an overview of the highlighted pitcher’s Pitching abilities (pitchers have Offensive and Defensive ratings too, but you’ve got to go back to the previous mode in order to see them). Here’s the Pitching box’s layout:

-The first line of text on the left, beneath the pitcher’s name tells you whether he’s a Righty or a Lefty and whether he throws overhand, side-arm, etc. Just look at the 1st symbol. Totally square at the bottom means Righty. Two little lines sticking out to the right at the bottom mean Lefty.
-The next line on the left gives the pitcher’s Control Rating.
-The top right line is the E.R.A.
-The 2nd right line is Top Speed.
-The 3rd right line tells you what kind of pitcher he is, either a Starter or Reliever. If its 5 symbols long with 2 dashes, he’s a Starter. If its 4 symbols long with 1 dash, he’s a Reliever.
-The 4th right line gives the pitcher’s Stamina Rating.
-Finally, “star-like” thing at the bottom shows what pitches the pitcher can throw and their quality. Each “arm” of the star corresponds to a direction you press the joystick to select a pitch. If any part of an “arm” is highlighted and flashing, then pressing the joystick in that direction selects a pitch that the pitcher can throw. The more “clicks” that are highlighted and flashing, the better the quality of the pitch. If you’re out on the mound and you press the joystick in a direction that is not highlighted/flashing, then the pitcher will shake his head, “No.” You’ve just asked your pitcher to throw a pitch not in his arsenal.

If the highlighted/flashing arm is BLUE rather than REDDISH ORANGE, then you must press the R1 button DURING or AFTER you move the joystick to throw that pitch.

I won’t name specific pitches. My advice is to get a Katakana chart and begin sounding them out. Fastballs are on the straight-up “arm.” Change-ups, Splitters, and Forks are on the straight-down “arm.” Breaking balls are on the left and right “arms.”

Well, that’s all for now. Expect more soon…
Re: PawaMajor Translation Guide
[ Author: Guest: chris | Posted: May 23, 2006 6:59 AM ]

let me try to answer the unknowns...
the wind one just says "ari" there is wind...and the blue writing "nashi" without

the next unknown is weather. green is "clear" blue is "rain" and im not sure what the pink one means something like "varied"

the next unknown turns on/off the faces that tell the condition of your players...default is on

the next unknown turns on/off injuries default is on

and the last unknown...you can set a mercy rule from between 1-10 runs. default is no mercy rule

Re: PawaMajor Translation Guide
[ Author: Guest: Trunks | Posted: May 23, 2006 7:29 AM ]

Awesome jomcclane, thanks for the info! Think you can do the control option/setup screen thing next? The one where you can set things like control style, baserunning difficulty, etc.
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: May 24, 2006 1:44 AM ]

chris,

Thank you. I've always wondered about those.

Trunks,

Yes, I was planning on doing that screen next. Expect it later today.

Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: May 24, 2006 9:55 AM ]

If you hit the BLUE “AAA” boxes for both your fielders and your pitchers, you’ll notice a blank slot at the bottoms of both “AAA” lists. And rather than a “smiley face,” this slot has a spinning purple sphere with a question mark on it. Use this blank slot to move bench players down to the Minors. Once you move a player down, an empty spot should open up on BOTH your pitching and fielding benches.

Before an Exhibition Match I’ll often move one of my bench pitchers down to the Minors, and then call up a Minor league fielder to fill the newly created empty spot.

When you’re finished adjusting your lineup and roster, hit the ORANGE box(es) until you see the CPU or 2nd Player’s Main Roster Adjustment Menu. If you’re playing the CPU, wait a second and the CPU will automatically hit OK and advance to the next menu. Obviously if you’re playing another person, they too will be able to make all of the adjustments just described.

Once you’ve advanced past the Roster Adjustment Menus, you’ll come to a screen showing Player 1’s starting lineup on the left and the CPU/Player 2’s starting lineup on the right. A stadium photo is on the bottom middle of the screen. The three boxes across the top of this screen go like this, from left to right:

ORANGE - Advance to Game
BLUE - Return/Go back to Roster Adjustment Menus
*PURPLE – Options and Difficulty Settings Menu

Select the PURPLE box.

This portion of my Translation Guide presumes a 1-Player game. But it won’t be hard to set up 2-Player games once you’ve got this down.

Adjust your difficulty and options on the Left side, and adjust the CPU difficulty and options on the Right side.

**I highly recommend trying the following settings.
Look for the (!) IN FRONT of my recommended
settings below.

--On the Left/Player 1 side, the settings look like this:--

1. Difficulty presets - (!)Normal(TAN) or Rookie(PINK) (Rookie sets Player 1’s Running and Fielding to Auto. I’ve never use Rookie.)

2. (!)A or B Controller configuration (If you don't like having to press a different button to throw to each base, you can change it so that the joystick selects which base to throw to instead. I don't mess with this.)

3. Toggle Vibration/Rumble (!)Off or On

4. Human Running – (!)manual(TAN), semi-auto(GREEN), auto(PINK)

5. Human Defense – (!)manual, semi-auto, auto

6. Human Batting – (!)manual, auto

7. Human Pitching – (!)manual, auto

8. Human Managing – (!)manual, auto

--On the Right/CPU side, the settings look like this:--

1. Grayed Out

2. Grayed Out

3. Grayed Out

4. CPU Running – (!)POWERFUL and other difficulty levels. If you’ve already bumped up the Global/General CPU Difficulty up to (!)POWERFUL, then the writing here should match the shape of the PINK writing you saw in the "COM" box right after you picked your stadium. Only here, it is not PINK.)

5. CPU Defense - (!)POWERFUL and other difficulty levels.

6. CPU Batting - (!)POWERFUL and other difficulty levels.

*7. CPU Pitching – (!)HARD and other difficulty levels – *In Exhibition Games, you’ll always have to mess with this one, even if you’ve saved you settings. Its a Pawapuro quirk. Assuming you’re starting with it set to POWERFUL, press the “Circle” button 4 TIMES. The first symbol should now resemble a backwards "C" (this is what (!)HARD looks like). Above, the three PINK boxes should all have two symbols that resemble the number “7” sandwiched in the middle (this is what POWERFUL looks like).

8. CPU Managing - Grayed Out

--Move Down to 8. Managing. Press Down Again to See the 2nd Half of the Menu--

9. Meet/Batting Cursor – (!)Lock-On(TAN)/Normal(GREEN)/Assisted(PINK) - (!)Leaving your Batting Cursor on Lock-On(TAN) is crucial. [Leave the CPU on Lock-On(TAN) too.]

10. Batting Cursor Movement – Analog(TAN)/(!)Digital(GREEN) - (!)Switching your Cursor Movement to (!)Digital(GREEN) is also crucial. [Grayed Out for the CPU.]

11. Fielding Cursor - Off(TAN)/(!)On(GREEN) [On(GREEN) only for the CPU’s/Right Side] – For Exhibition Games, leave yours Off(TAN), but put the (!)CPU’s On(GREEN). This way you’ll have a visual aid when you field the CPU’s fly balls. But when the CPU fields your fly balls, the red fielding cursor won’t unnecessarily clutter the screen. Although PawaMajor and Pawapuro’s fielding engine is so brilliant that you could turn off the Fielding Cursor altogether, once you feel you’re "hardcore" enough.

12. Pitching/Mit Cursor – (!)On(TAN)/Off(GREEN) [On for both sides.]

13. Pitch Type Display – (!)On(TAN)/Off(GREEN) [On for both sides.]

14. Strike Zone – (!)On(TAN)/Off(GREEN) [On for both sides.]

15. Player Condition/Handicap – (!)Normal(YELLOW). [Normal(YELLOW) for both sides.] - This controls the smiley-face conditions for the teams. You can tell how to set them via the colors. Mixed(TAN) is the default setting and gives you a mixture of different
player conditions.

*For Exhibition Games, I highly recommend switching both the 1 Player and CPU/2 Player sides to Normal(YELLOW). Trust me, I’ll explain later.

Here’s how the smiley-face colors roughly break down:

TAN – Default/Mixed Bag
PINK – Super-psyched up. About as primed as a
player’s going to get.
RED – Above average/normal. But not quite PINK.
YELLOW – Normal/Average/Middle-Of-The-Road. Not
feeling particularly good or bad.
BLUE – Feeling bad.
PURPLE – Feeling worse.

Once you’ve tweaked the Options and Difficulty Settings, go back to the top and hit OK.

*Whenever the Game Save Prompt appears, “Yes/Save” tends to be on the left, and “No/Don’t Save” tends to be on the right.

Select the ORANGE box to begin the game.

More to come…
Re: PawaMajor Translation Guide
[ Author: Guest: Trunks | Posted: May 24, 2006 2:12 PM ]

So what's the big deal with Lock-On batting? It always seems to me that the lock on is late, so by the time the cursor has moved, if you swing you'll be too late.

Am I missing something?
Re: PawaMajor Translation Guide
[ Author: Guest: Shini | Posted: May 24, 2006 3:34 PM ]

yep, u got it all right, so lockon aint really that useful in this game, they tweaked it a lot. There's a reason they have it as default.

CPU all have lockon batting too IIRC.
Re: PawaMajor Translation Guide
[ Author: Guest: Trunks | Posted: May 25, 2006 1:38 AM ]

What do the semi-auto options do for Running and Defense?

And I'm guessing the Managing option affects stuff like automatic defensive shifts? How do we control that manually?
Re: PawaMajor Translation Guide
[ Author: BigManZam | Posted: May 24, 2006 11:04 AM | CLM Fan ]

Big ups to Jo for his hard work. It's nice having some help on this forum, since being asked the same questions bug me to no end.
Re: PawaMajor Translation Guide
[ Author: Guest: James | Posted: May 25, 2006 5:32 AM ]

Awesome stuff John, keep up the great work!

I can't wait for my copy to come in the mail. :o)
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: May 25, 2006 6:01 AM ]

BigManZam and James,

Thanks for the compliments, they keep me going. I plan on posting more PawaMajor information later tonight (In-Game Pause Menu, Controls Summary, etc.).

And BigManZam, I'm considering making a translation guide for some Pro Spirits 3's In-Game Menus. I think that this would nicely compliment the great work you've already done.

Trunks,

Semi-Auto Defense will field the ball for you, but you've still got to decide where to throw it...I think. I'm not sure because I haven't messed with this feature in ages. Semi-Auto Running will make baserunning decisions for you, but you can still make your own baserunning decisions too. Again, I'm not sure about any of this because I don't use these features.

And I'm sure you've already noticed that if you play with Semi-Auto, you also get to choose a CPU ability level (that's what's in the other box).

Manual Managing leaves every decision up to you. Auto Managing makes decisions for you, but you can still make your own too...I think. Again, I don't mess with Auto Managing so I'm not sure.

...I'll get to Defensive Shift Controls tonight.
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: May 25, 2006 6:35 AM ]

Shinigami,

I agree that they tweaked Lock-On batting a lot for PawaMajor, and that there's a reason why they have it as the Default. But I disagree that Lock-On batting "aint really that useful in this game."

Trunks,

You're not missing anything. PawaMajor's Lock-On batting has changed from previous Pawapuro versions. If you don't move your joystick at all and just let the Lock-On cursor move on its own, then the cursor will be late most of the time.

With PawaMajor's Lock-On batting, you've still got to move the joystick to hit!

I've posted this twice already, once in my guide and once even before that, but I'll say it again here:

I'm liking PawaMajor's batting cursor set to *Lock-On and the cursor movement set to *Digital.

But if you have the batting cursor on *Lock-On, and set the cursor movement to *Analog - then hitting becomes extra-easy. Now I'm not sure about this because its been more than a week since I tried it, but I think this is what I found.

Hope this helps.
Re: PawaMajor Translation Guide
[ Author: Guest: James | Posted: May 25, 2006 2:28 PM ]

What is the penalty for having "lock on" for both story and pennant modes?

Is there like a 50% ceiling cap on the experience points you receive in each game?

Is there a "My Pennant" mode?

If so, how many seasons can your character play in his career? I'm really hoping that it's more than just 1 rookie season.

Thanks a bunch. :o)

Re: PawaMajor Translation Guide
[ Author: Guest | Posted: May 25, 2006 7:10 PM ]

James,

Sorry, but I can’t answer any of your questions. Hopefully one of the other guys can help.

Now back to the guide…

You’ve just started an Exhibition Game.

If you’re the home team, the first thing you’ll get to do is throw 3 warm-up pitches. Every time a human-controlled team puts in a new pitcher, that pitcher gets 3 warm-up tosses. I used to think that these were a waste of time, but the more I’ve played Pawapuro the more I’ve come to realize that they do have a purpose. Warm-up pitches are great way to gauge and get a feel for your pitcher’s stuff. Its easier to paint the corners with breaking balls right away if you’ve already got a sense of how the balls will break.

Also if you’re the home team, you’ll be able to shift your infield and outfield. Defensive Shift Controls go as follows:

-Press and hold L1.

-The Defensive Shift Menu should appear in the center of the screen. The “Square” and “X” buttons are circled in YELLOW. The “Triangle” and “Circle” buttons are circled in GREEN.

-The YELLOW “Square” and “X” buttons cycle through and select Infield Shifts. 4 Infield Shifts are available. Press “Square” once to play the infield back/deep. Press “Square” again to guard against a bunt. Press “Square” a third time to play the infield in/shallow. Press “Square” a fourth time to return the infield to normal depth. The “X” button performs the same shifts, but in reverse.

If you’re playing the infield deep or shallow, a little YELLOW box will appear beneath your pitcher’s name and stats. Deep-playing middle infielders virtually disappear from the main batter-pitcher screen. Shallow-playing middle infielders move much closer to 2nd base.

If you’re defending against a bunt, a little PURPLE box will appear beneath your pitcher’s name and stats. (An interesting side-note: In Pawapuro 11 Chou Ketteiban, Pawapuro 12, and Pawapuro 12 Ketteiban, you could call for a bunt defense “on the fly” by hitting the R2 button at any time. But in PawaMajor, you’ve got to press and hold L1 and call the bunt defense just like any other infield shift.)

You know your infield is playing at normal depth when NO little colored boxes appear beneath your pitcher’s name and stats.

-The GREEN “Triangle” and “Circle” buttons cycle through and select Outfield Shifts. 3 Outfield Shifts are available. Press “Triangle” once to play the outfield back/deep. Press “Triangle” again to play the outfield in/shallow. Press “Triangle” a third time to return the outfield to normal depth. The “Circle” button performs the same shifts, but in reverse.

If you’re playing the outfield deep or shallow, a little GREEN box will appear beneath your pitcher’s name and stats.

You know your outfield is playing at normal depth when NO little colored boxes appear beneath your pitcher’s name and stats.

Now press the “Start” button. This brings up the Main Pause Menu. This main menu is the jumping-off point to all other in-game menus. In Exhibition Games, the Main Pause Menu looks like this:

--Play(Resume Game) --Lineups and Boxscore

--Sub Pitcher/Hitter --Pitcher Data

--Sub Fielder/Runner --Controller Layout

--Options and Difficulty Settings --Sound

--Replay --Balls/Strikes/Outs Layout and Text Language

--Quit Game (“Yes” on Left, “No” on Right)--Grayed Out

The Sub Pitcher/Hitter and Sub Runner/Fielder options change depending on when you pause the game. If you pause the game when you’re in the field, you get the Sub Pitcher and Sub Fielder options. If you pause the game when you’re at the plate, you get the Sub Hitter and Sub Runner options.

Also, the Main Pause Menu varies depending on what type of game you’re playing. Again, this is the Main Pause Menu’s layout IN EXHIBITION GAMES ONLY.

Finally, get in the habit of regularly checking the Pitcher Data menu. By doing so, you’ll keep both what pitches you can throw and what pitches your opponent can throw fresh in your mind. This really helps my pitching and my hitting.

That’s all for now.
Re: PawaMajor Translation Guide
[ Author: Guest: Trunks | Posted: May 26, 2006 2:42 AM ]

Again, thanks for the awesome info. So would the deep infield shift be the equivalent of "double-play depth"?
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: May 26, 2006 6:02 AM ]

...sort of. The deep infield shift works great as "double-play depth" with decent hitters much of the time. But if you're facing a weaker hitter in a double-play situation, it doesn't always make sense to play the infield deep.

Sometimes I play the infield deep looking for the double-play only to have the batter hit a little nubber off the end of the bat. Or the batter might hit a grounder up the middle near 2nd base that one of your middle infielders might have reached had they been playing at normal depth (i.e. closer to 2nd base).

So the answer to your question is "Yes, but not always." Much depends on the batter you're facing and how your pitcher is throwing.

Aside from double-plays, the deep infield shift also works great against powerful hitters in non-bunting situations. The deep infield shift is the Pawapuro/PawaMajor equivalent of the "Bonds-shift."
Re: PawaMajor Translation Guide
[ Author: Guest: Steve B | Posted: May 28, 2006 9:46 AM ]

Hi there guys,
Just like to thank you heaps Jon for the great translation, as well as those that have also helped. I havent had much time to play any videogame recently (been too damn busy), but this translation will make the comeback all the merrier very very much appreciated guys

cheers,
steve
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: May 28, 2006 11:10 AM ]

You're welcome. And I plan on posting more information soon, so stay tuned.

I'll definitely post the Batter and Pitcher Individual Attribute charts. These are the charts that tell you things like whether a batter hits left-handed pitching well, or whether he's a high or low-ball hitter.

In PawaMajor, you may view this information whenever you wish by highlighting a player and pressing the "Triangle" button. In earlier Pawapuros, you couldn't access this information so easily.

Study your players' Individual Attributes to consistently succeed in Pawapuro.
Re: PawaMajor Translation Guide
[ Author: Guest: Trunks | Posted: Jun 1, 2006 2:27 AM ]

What's the plan after the individual attribute info? GM mode?

Thanks again!
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jun 1, 2006 9:25 AM ]

I'll try to get to the Individual Attributes this weekend. Then Homerun Derby and League Modes. Hopefully, GM Mode too.

Sorry for the delay. But when I translate a Mode, I prefer doing it when I have enough time to do it thoroughly.
Re: PawaMajor Translation Guide
[ Author: Guest: James | Posted: Jun 2, 2006 5:37 AM ]

Why are you not typing fast enough!!! :oP



Just kidding. Keep up the excellent work John, I look forward to your next post. :o)
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jun 3, 2006 8:45 PM ]

...late Saturday night, Eastern Standard Time. Or early Sunday afternoon, at the latest. Promise.
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jun 4, 2006 8:36 PM ]

I’ve recommended setting both teams’ Smiley-Faces to Normal (YELLOW) for Exhibition Games, but I haven’t explained why. I said that I would explain later. I explained this briefly at operationsports.com, but now I’ll explain here and in more detail for completeness’ sake.

If you leave the Smiley-Faces on Mixed-Bag (TAN/Default), then the starting pitchers will start off dominant (i.e. RED or PINK Smiley-Faces) in virtually every Exhibition Game you play. Now you could still knock the opposing pitcher’s RED or PINK face down a few notches if you bat well enough against him, assuming that you’ve left Player Condition Change “On” in the General Game Settings Menu. But you’ll likely experience lots of low-scoring “pitchers’ duels” if you constantly have both teams’ #1 starters face off with RED or PINK Smiley-Faces. I’ve got nothing against “pitchers’ duels,” but when I play an Exhibition Game I prefer no one getting a “head start.” Varying player conditions makes more sense to me in League and Season modes.

Now back to the guide…

I left off on the Main Pause Menu for Exhibition Games. Again, it looks like this:


--Play(Resume Game) --Lineups and Boxscore

--Sub Pitcher/Hitter --Pitcher Data

--Sub Fielder/Runner --Controller Layout

--Options and Difficulty Settings --Sound

--Replay --Balls/Strikes/Outs Layout and Text Language

--Quit Game (“Yes” on Left, “No” on Right)--Grayed Out


And again, this is the Main Pause Menu’s layout IN EXHIBITION GAMES ONLY.


Choose --Lineups and Boxscore, the upper-right option.

You should see the following: the game’s line score across the top of the screen, your lineup on the left, the CPU’s lineup on the right, and four colored boxes in the middle beneath the Balls-Strikes-Outs display. These four colored boxes go as follows:

-Play/Resume Game (ORANGE)
-Sub Pitcher (PINK) / Sub Hitter (BLUE) *
-Sub Fielder (GREEN) / Sub Runner (BLUE) *
-Pitcher Data (PINK)
*The Sub Pitcher/Hitter and Sub Runner/Fielder options change depending on when you pause the game. If you pause the game when you’re in the field, you get the Sub Pitcher and Sub Fielder options. If you pause the game when you’re at the plate, you get the Sub Hitter and Sub Runner options.

Move the blinking red cursor left or right, onto your team’s lineup or onto the CPU’s. The line score across the top of the screen should be replaced by a player’s ratings and batting statistics. This box goes like this:

From Left to Right…

1st Row:

-Player Name
-Bats Right/Left/Switch – I’ve already described what the Right, Left, and Switch
symbols look like, but in this box they’re color-coded. YELLOWISH ORANGE
means Bats Right. GREEN means Bats Left. And BLUE means Switch Hitter.
-Batting Average
-Homeruns
-R.B.I.s
-Swing Trajectory
-Meet(Contact) Hitting
-Power Hitting
-Running Speed
-Throwing Arm Strength
-Fielding Ability
-Fielding Positions Played

2nd Row:

-R.B.I.s in the current game
-Runs Scored in the current game
-Stolen Bases in the current game
-Errors in the current game (…I think)

3rd Row:

Displays what the player has done in each of his plate appearances for the game. Each colored box represents one plate appearance. The boxes are listed from left to right in the same order of the plate appearances. The boxes are color-coded (if you haven’t already noticed, there’s a lot of color-coding in Pawapuro/PawaMajor). BLUE means Out/Retired. PINK means a Hit. And YELLOW means Walk/Base on Balls. A few other colors exist, but I can’t remember them. I think WHITE or GREEN means Reached Base on an Error. I’m not sure about Fielder’s Choices either, they might be BLUE as well. I won’t go into what the symbols inside the little colored boxes mean. Just know that they give more specific information, like whether the batter flew out or grounded out and to which fielder he did so.

If you move your cursor down to the bottom of one team’s lineup and then press down again, you’ll see the bench players. Press up to return to the lineup.

And now for the piece de resistance, the Individual Player Attributes. [All credit for this portion of the guide goes to BigManZam and Shinigami. Many months ago, they were kind enough to translate this information for me. I’m merely passing on their work. Thank you again guys.]

Put your cursor on any player and press the “Triangle” button. A new menu should pop up. These are the player’s individual attributes. The Batting/Fielding menu pops up by default for batters/fielders, and the Pitching menu pops up by default for pitchers. But all players have both. You can cycle through the five menus for each player by using the shoulder buttons (L1, L2, R1, R2). The tabs for the five menus are color-coded as follows:

PURPLE – Default. Batting/Fielding for batters/fielders. Pitching for pitchers.
PINK – Pitching.
BLUE – Batting/Fielding.
GREEN – Special/Extra Attributes.
YELLOW – Personal Information and Equipment.

STUDY YOUR PLAYERS' INDIVIDUAL ATTRIBUTES TO CONSISTENTLY SUCCEED IN PAWAPURO/PAWAMAJOR. I CANNOT OVER-EMPHASIZE HOW IMPORTANT THIS IS.

You should already recognize most of the stuff in the top 1/3 of the screen. This top 1/3 contains information that I’ve already gone over. (On the Batters/Fielders menu, the letter in the lower-right of this top 1/3 gives you the fielder’s proneness to committing errors.)


As for the bottom 2/3, the Batting/Fielding Attributes look like this:

[More color-coding! Negative attributes are RED. Positive attributes are BLUE. However, there’s one attribute I know of that’s both RED and BLUE, the pitchers’ “Poker Face.” And there’s one RED attribute that can sometimes be a positive, the batter/fielders’ “Consistency/Stability.” More on this below.]

[In the first two rows, the attributes are assigned a number. 1 and 2 are below average (RED). 3 is average (GRAYED OUT). 4 and 5 are above average (BLUE).]

*1st Row, from Left to Right:

Chance – How well you hit with runners in scoring position.

Against Left-Handed Pitching – How well you hit left-handed pitchers.

Sub-Position – How well you field your other/secondary positions, if you have any.

[Always Empty/Blank]

Injuries – Whether you are injury prone or not.

*2nd Row, from Left to Right:

Base Stealing – How well you steal bases.

Base Running – How well you run the bases.

Throwing Accuracy – Ability to hit your target.

[Always Empty/Blank]

Consistency/Stability – How much your ability is affected by your Smiley Face/condition. 4 = Face has less influence. 3 = Normal. 2 = Inconsistent, good condition (RED or PINK Smiley Face) makes you much better, but bad condition (BLUE or PURPLE Smiley Face) makes you stink. So if a player’s got a 2 = Inconsistent Stability and a RED or PINK smiley face, he’s really going to be primed and psyched for the game. This is the one exception I mentioned above where a RED box can sometimes be a positive.

[Unlike the first two rows where every player is assigned a numerical rating, the next four rows are “all-or-nothing” attributes – a player’s either got it or he doesn’t.]

*3rd Row, from Left to Right:

Average Hitter – Easier to get base hits.

Power Hitter – Easier to hit homeruns.

Power Slice – Easier to hit for power to the opposite field.

Control Slice – Easier to slap the ball to the opposite field for a base hit, a la Ichiro.

3 Hit – After getting 2 hits, its easier to get a 3rd hit.

2 Strike – Easier to hit with 2 strikes. But if you’ve also got Strikeout ability (see below), then this 2 Strike ability only works on full counts (3 Balls, 2 Strikes).

*4th Row, from Left to Right:

Bunt – Easier to lay down bunts. (There might be two different Bunt attributes located in this box. I’m not sure. Either way, this box deals with bunting.)

Infield Hit – Ability to quickly run to 1st base.

Combo – Easier to hit when the previous batter gets a hit.

1st Pitch – Easier to hit 1st pitch in the strike zone.

Chance Maker / Rally Starter – Meet(Contact) stat increases with no runners on base.

Strikeout (K) Ability – Harder to hit for contact with 2 strikes. Eliminated on full counts.

*5th Row, from Left to Right:

Bases Loaded – Easier to hit with bases loaded.

Sayonara – Easier to hit when you have a walk-off chance (i.e. you could win the game in this at-bat).

Come From Behind – Easier to hit when you’re losing.

Pinch Hitter – Easier to hit when pinch hitting.

High or Low Ball Hitter – Easier to hit pitches up (if you’re a high-ball hitter) or down (if you’re a low-ball hitter) in the strike zone. You’ve got to know a little Katakana to read this one. If the 1st symbol looks like a box/square, then you’re a low-ball hitter (like Ichiro). If the 1st symbol looks like two parallel lines tilting in on each other, then you’re a high-ball hitter (like Johjima).

Head-First Sliding

*6th Row, from Left to Right:

Intimidator / Force / Pressure – Weakens opposing pitcher’s stats.

Bloop – Easier for high fly balls to drop in between the infield and outfield for hits.

Laser Beam – Ability to throw from far away with a lot of power. If you have Laser Beam without Throwing Accuracy (see 2nd Row above), long throws from the outfield have a high chance of being wild.

Top Defender – Good movement and footwork on defense. You can better avoid baserunners trying to break up double-plays.

Block – Catcher’s ability to block home plate well. If the baserunner has the Extra/Special Ability of “Home Plate Tackle,” then this “Block” ability cancels it out.

Catcher – Ability to strengthen your pitchers’ attributes.


The Pitching Attributes look like this:

[Again, negative attributes are RED. Positive attributes are BLUE. However, there’s one attribute I know of that’s both RED and BLUE, the pitchers’ “Poker Face” (more on this below).]

[And again, in the first two rows the attributes are assigned a number. 1 and 2 are below average (RED). 3 is average (GRAYED OUT). 4 and 5 are above average (BLUE).]

*1st Row, from Left to Right:

During Pinch (Tai Pinch) – With runners in scoring position, top speed, control, and break increases or decreases. 4 = Increases. 3 = No change. 2 = Decreases. (You can’t exceed your max speed though.)

Left-Handed Batters – Against left-handed batters, same effect as with runners in scoring position (above). Top speed, control, and break increases or decreases. 4 = Increases. 3 = No change. 2 = Decreases. (You can’t exceed your max speed though.)

Against Runners – With any runners on base, same effect as with runners in scoring position and against left-handed batters (above). Top speed, control, and break increases or decreases. 4 = Increases. 3 = No change. 2 = Decreases. (You can’t exceed your max speed though.)

Toughness – How easily rattled (made “dizzy”) a pitcher is. 4 = More hits required. 3 = Normal. 2 = Fewer hits required.

Injury Proneness – 4 = Less. 3 = Normal. 2 = More.

*2nd Row, from Left to Right:

Pop / Zip – On fastballs. 4 = More. 3 = Normal. 2 = Less.

Sharpness – More bite on off-speed and breaking pitches (only works for a pitcher’s pitch with the most amount of movement). 4 = More. 3 = Normal. 2 = Less.

Quickness – With runners stealing, how quickly the pitcher delivers the ball to the catcher. 4 = More. 3 = Normal. 2 = Less.

Recovery – How long until your pitcher is ready to throw again. 4 = Quicker. 3 = Normal. 2 = Slower.

Consistency / Stability – Again, how much your ability is affected by your Smiley Face/condition. 4 = Face has less influence. 3 = Normal. 2 = Inconsistent, good condition (RED or PINK Smiley Face) makes you much better, but bad condition (BLUE or PURPLE Smiley Face) makes you stink. So if a player’s got a 2 = Inconsistent Stability and a RED or PINK smiley face, he’s really going to be primed and psyched for the game. This is the one exception I mentioned above where a RED box can sometimes be a positive.

*3rd Row, from Left to Right:

Gyroball – More pop on fastball.

Low – Better control with low pitches.

Heavy or Light Pitch – Harder (BLUE) or easier (RED) for hitters to launch high fly balls.

Escape or Homerun Pitch – On “mistake” pitches (when you see an exclamation point over the pitcher’s head), the ball won’t (BLUE) or will (RED) tend to stay over the middle of the plate.

Unclutch – Abilities decrease if leading after 7 innings.

Walks – Easy to walk batters on 3-ball counts.

*4th Row, from Left to Right:

Clutch – Movement and speed increase in the 3rd, 6th, and 9th innings.

Slow Starter – Abilities decrease in first 3 to 4 innings, if starting. (This knowledge once helped me shell Detroit’s Bonderman.)

Strikeouts – With 2 strikes, Pop / Zip and Sharpness attributes (above in 2nd Row) increase to +4 (4 = More).

Runners Check – Better at checking / picking off baserunners.

Release Motion – Harder for batters to discern what pitch you’re throwing.

Reflexes – Easier to catch balls hit back to the mound.

*5th Row, from Left to Right:

Lucky or Unlucky – Easier to win (BLUE) or lose (RED) games. (Your team’s batting ability might also increase (BLUE) or decrease (RED).)

Short Temper – When rattled, instead of becoming “dizzy” your pitcher’s face turns red and steam comes out of his ears. He’s angry. Your max speed doesn’t drop, but your control drops a lot.

Poker Face – Your pitcher won’t appear tired (start huffing and puffing) when his stamina runs low. This is the one box, mentioned above, that’s both RED and BLUE - and for obvious reason. Because this ability can sometimes be beneficial (especially against a human opponent), but also detrimental (if you’re not attentive to your Smiley Face and pitch count). (The Chicago Cubs’ Greg Maddux has the “Poker Face.”)

Fighting Spirit – Makes the ball seem heavier (i.e. harder for hitters to launch high fly balls, see “Heavy or Light Pitch” above). Also cancels out batter’s “Intimidator / Force/ Pressure” (see above), if the batter has it.

Power Allocation – You tend to make stronger/better pitches to the top of the lineup and weaker ones to the bottom.

Intimidator / Force / Pressure – Decreases batters’ abilities.

*6th Row:

[I’m pretty sure that this row is always empty/blank for pitchers.]


…well that’s all for now. Thank you again BigManZam and Shinigami for all of your help.

One final note. Shinigami wasn’t certain about the locations of the “Poker Face” and “Fighting Spirit” boxes when he helped me all those months ago. I can now confirm that the “Poker Face” box is located where I’ve listed it because I saw it there with Greg Maddux. So it stands to reason that “Fighting Spirit” is also located where I’ve listed it, though I haven’t actually seen this for myself yet.

As always, any additions and/or corrections would be much appreciated.

I HIGHLY RECOMMEND PUTTING THIS INFORMATION INTO AN EXCEL SPREADSHEET-TYPE FORMAT AND KEEPING IT NEARBY WHEN YOU PLAY PAWAMAJOR. TRUST ME, YOU SHOULD USE IT A LOT, UNTIL YOU'VE MEMORIZED IT.
Re: PawaMajor Translation Guide
[ Author: Guest: James | Posted: Jun 5, 2006 12:10 AM ]

Thanks John for the excellent follow up.

I've been waiting almost 5 years now for an accurate listing of all of the player's attributes.

My 13 hour shift today can't end soon enough.

Great stuff! :o)
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jun 8, 2006 8:00 AM ]

One correction, one question, and two tips...

1)Correction - Just above, I stated the following: For Pitchers, the final box on the Right in the 5th Row is Intimidator / Force / Pressure...and the 6th Row is always blank for Pitchers. This is wrong!

Pitchers' Intimidator / Force / Pressure is located in the first box on the Left in the 6th Row...the exact same place its located for Hitters/Fielders. (I saw it there with Mariano Rivera.)

2)Question: On the General Settings Menu where you select how many Extra-Innings you play, what does the YELLOWISH ORANGE option mean? The BLUE "No" option turns extra-innings off, the RED "12" and "15" limits extra-innings to those amounts, and I assume the GREEN "20" limits extra-innings to that amount. So what does the YELLOWISH ORANGE option do? Is it the authentic MLB rule - i.e. you play until someone wins no matter how many innings it takes?

3) Two tips:

Here's a reprint of something I just posted in another thread:

Here's a pretty good Barry Bonds password. Though bear in mind that its supposedly based on his 73-Homerun season. You can find it on this site called, "Yuki's Blog." Here's the link, sorry for the length - I ran it through a translation program:

http://64.233.179.104/translate_c?hl=en&u=http://blog.livedoor.jp/yukichan2006/archives/cat_50024212.html&prev=/search%3Fq%3Dpawamajor%26hl%3Den%26lr%3D

Bonds is "No 13" the last box beneath the date, "2006 May 27th" - or the first box above the date, "2006 May 26th." Click the "this" link just below the Player Attributes photo to view the password.

And check out the "bunting" movie beneath "2006 May 31st."

**This Bonds password works fine. But be sure to ignore the final two symbols - the ones that come after the two empty spaces. (I don't think there's a way to create those empty spaces anyway...)

**Finally, once you've got the hang of PawaMajor, try turning both Mit Cursors off. Pitching feels odd at first, but it doesn't take long to adjust. And hitting seems more fun and challenging. I've always felt like I was somehow cheating whenever I batted with the Mit Cursor on.
Re: PawaMajor Translation Guide
[ Author: Guest: Shini | Posted: Jun 9, 2006 12:18 AM ]

there's actually a new attribute - spider catch in pawamajor...only torii hunter and ichiro has it, so u can just check them out to see where it's located. Its effect is being better at leaning towards the wall to rob homeruns. I never really saw the use tho...

also for fighting spirit, there's actually a few effects.
1) weaker version of heavy ball (gets cancelled out if u the 'heavy ball' attribute
2) Toughness attribute 3.5 (effect not as strong as Toughness 4, but better than 3, also gets cancelled out if u have Toughness 4)
3) cancels out intimidator

***fighting spirits activates only when ur in-game ERA is <2.00, when the team is leading by less than 3 runs, and isn't tired.***
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jun 13, 2006 5:16 AM ]

You're a treasure trove of information, Shinigami. Thanks again.

I have a question about my Translation Guide posts in this thread. Maybe someone knows the answer.

Recently, many of my punctuation marks and dashes have been replaced by other symbols. A few days ago, I saw funny-looking squares. Today, I see question marks everywhere. What's going on?

No big deal, just annoying. My posts are still legible, but they don't look as polished as when I first posted them.

...I plan on posting more soon.

Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jun 13, 2006 5:18 AM ]

You're a treasure trove of information, Shinigami. Thanks again.

I have a question about my Translation Guide posts in this thread. Maybe someone knows the answer.

Recently, many of my punctuation marks and dashes have been replaced by other symbols. A few days ago, I saw funny-looking squares. Today, I see question marks everywhere. What's going on?

No big deal, just annoying. My posts are still legible, but they don't look as polished as when I first posted them.

...I plan on posting more soon.
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jun 14, 2006 12:26 AM ]

...and sorry for posting the same message twice.

Yesterday, posts weren't appearing as quickly as they normally do. So when I posted my message and it didn't pop up right away, I thought I had made a mistake. When I posted it again and it still didn't appear, I knew it wasn't anything I had done.

Now both copies are up. Anyway, sorry.
Re: PawaMajor Translation Guide
[ Author: Guest: James | Posted: Jun 14, 2006 12:55 AM ]

Hey John.

Any chance you might get around to going over the GM mode?

This is my first console version so this mode is completely new to me.

I'm just wondering if it's something that might hold my interest since the game doesn't offer a My Pennant mode.

Thanks. :o)
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jun 15, 2006 3:02 AM ]

I'll try to do GM Mode next. But I'm a little tentative because this mode is new to me too. Based on the bit that I've looked at though, much of it looks familiar. Expect a guide within two or three days.
Re: PawaMajor Translation Guide
[ Author: Guest: James | Posted: Jun 15, 2006 4:29 AM ]

Excellent! :o)
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jun 20, 2006 8:49 AM ]

Okay, I know I said, "two or three days" on the 15th and today is the 19th. But now I don't think I'll be able to make this deadline - partially because I've been lazy/not in the mood, but also because a bunch of stuff in GM Mode looks unfamiliar to me. Rest assured, I'll still post a GM Mode guide in a few days but I can't say how complete it will be.

Understand that I'm not just translating menus I've been using for more than a year. Lots of things have been rearranged and added in GM Mode.

Maybe BigManZam, Shinigami, Chris, or Skinz could help shed some light on my "gray areas."

Here are a few preliminary tips and questions about GM Mode:

First, here's how to start up a season with one of the default MLB teams without conducting a "Dream Draft." I'm not going to explain "Dream Draft" and "Expansion Team" yet.

Pick the top middle box with LIGHT BLUE writing on the Main Menu. This writing says, "Season."

Now choose the BLUE box, the only option.

A pop-up box should appear with a message about the Memory Card. You can press either "Circle" or "X" to continue. I press "Circle," but I don't think it really matters.

Now choose the YELLOW box on the Left. The Middle GREEN and Right BLUE boxes should still be grayed out if you don't already have a Season saved.

You'll now see a pop-up box containing a question. You can answer "Yes" on the Left or "No"(Default) on the Right. Answer "No" (Default) on the Right. If you answer "Yes,” then you'll be unable to adjust the CPU Difficulty.

After you answer "No," you should now see two boxes with pictures. Choose the Left box that says, "MLB." The Right box says "Expansion" and lets you create a new team, starting with the uniform. But again, I'm not getting into that here.

Once you've chosen the Left "MLB" box, you'll get to pick your team.

A new pop-up box containing a question will appear. This box asks you if you'd like to conduct a "Dream Draft" or "Fantasy Draft" before the Season begins. Again, I'm not going into this yet. So choose "No" (Default) on the Right.

The next screen lets you rearrange what teams play in which League and Division. I'm not sure why anyone would want to mess with this. Just hit "OK" and move on.

Now you're at the Season Difficulty Settings and Options menu. You'll see a BLUE column on the Left, a GREEN column in the Middle, and a BROWN/TAN column on the Right. Switch the top three settings (CPU Running, Fielding, and Batting) in the BLUE column from Normal (TAN) to Powerful (PINK) - two "Circle" Button presses. Switch the fourth setting (CPU Pitching) in the BLUE column from Normal (TAN) to Hard (RED) - one "Circle" Button press. (All of this should look familiar.)

Go over and down to the bottom of the GREEN Column (but still on the top half), switch your Cursor Movement from Analog (TAN) to Digital (GREEN). You also might want to try the Assisted Batting Cursor (PINK), this setting is just above the Analog/Digital setting you just adjusted. But if you want to stick with Lock-On Batting, just leave it TAN.

Go down to the bottom of the top half and press down again to view the GREEN column’s bottom half. Four new settings should appear. Switch the second one from the top from TAN to GREEN to turn your Mit Cursor off, or leave it TAN to view your catcher’s Mit Cursor as you pitch. I’m beginning to think that leaving your catcher’s Mit Cursor on as you pitch yields more realistic strikeout totals, but I’m not sure about this yet. I might just need more practice with my Mit Cursor off.

Go back over to the BLUE column and move down to the bottom. Press down again to view the BLUE column’s bottom half. This bottom half has the BLUE letters, “FA” at the top and six settings beginning with “COM.” Go to the third “COM” setting from the top (which should also be the fourth “COM” setting from the bottom) and switch it from TAN to GREEN. Then go down one more and switch this one from TAN to GREEN as well. This top GREEN one sets up the Fielding Cursor, and the bottom GREEN one turns off the CPU’s Mit Cursor.

**In PawaMajor, hitting with the Lock-On (TAN) or the Assisted (PINK) Batting cursors is more fun/rewarding with the CPU’s Mit Cursor turned off. But you might want to practice for a while with the CPU’s Mit Cursor on.

You could mess with the CPU’s Batting Cursor, but it’s not essential. This is just above the CPU Fielding Cursor and CPU Mit Cursor settings you just adjusted. TAN (Default) is Lock-On, GREEN is Normal, and PINK is Assisted. I’ve experimented with this one, and I’m still unsure whether it affects the CPU’s hitting ability. It might be a bit easier to strike CPU batters out with this set to Lock-On/TAN (Default), but I’m just guessing. I’d just leave the CPU’s Batting Cursor set to Lock-On (TAN).

**Notice that this menu does not contain a setting that lets you adjust the CPU’s Cursor Movement from Analog (TAN) to Digital (GREEN). But during Season games when you go to the regular In-Game Options menu, you’ll see that you can, in fact, adjust the CPU’s cursor movement from Analog (TAN) to Digital (GREEN)! But during Exhibition games, the CPU’s Analog (TAN)/Digital (GREEN) Cursor Movement box is GRAYED OUT! I have no idea why this is. When it’s GRAYED OUT in Exhibition games, it appears to be set to Analog. So I’d just leave this box set to Analog (TAN) in Season games too.

Overall, I have no idea how much the CPU Batting Cursor and CPU Cursor Movement settings affect the CPU’s hitting ability…or whether they affect them at all. I’m just leaving the CPU Batting Cursor on Lock-On (TAN) and the CPU’s Cursor Movement on Analog (TAN).

**Now here’s where I need help. I’m unsure about the BROWN/TAN column on the Right. There are only three settings in this column. The first has to do with Injuries and I’m guessing this sets how frequently they occur or possibly their severity, but I’m not sure. The second has to do with Trades and again I’m just guessing that this sets how frequently they occur. The third has to do with some kind of “event,” but I have no idea what this is about. Any help with this BROWN/TAN column on the Right would be greatly appreciated. I might post this little part again separately, since I doubt that those who might know the answers have read this far.

Just leave those three settings TAN (Default) for now.

Go back to the top and hit “OK.”

Don’t worry about all of the talking with the blond-haired, blue-eyed girl. From the bits that I’ve gathered, its pretty pointless – just background information on Major League Baseball. Just keep hitting the “Circle” button until the multi-colored menu on the Left opens up.

I’m not going into most of this menu now. That’s for next time. But just know that the top ORANGE box advances to your next game, though the first time you hit this top ORANGE box you’ve got the wade through a bit more talking/explanation of the Points system. Just keep hitting the “Circle” button until the multi-colored menu reappears. Hit the top ORANGE box again and it should take you to your first game.

The top YELLOW box you see after choosing the multi-colored menu’s YELLOW box saves your progress.

And the bottom ORANGE box lets you exit Season mode – choose “Yes” on the Left when the first pop-up box appears, choose “Yes” on the Left again to save any points/credits you’ve acquired, and finally choose “Yes” on the Left in the last pop-up box to save your progress before exiting Season mode.

Expect a more detailed GM Mode guide soon.
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jun 20, 2006 8:56 AM ]

More random question marks in place of apostrophes, quotation marks, and dashes. Annoying. I don't know why this is happening as I'm not computer-savy. Oh well, it's still legible.
Re: PawaMajor Translation Guide
[ Author: Guest: James | Posted: Jun 20, 2006 11:49 AM ]

Thanks once again for the great work you're putting into these translation guides to help us enjoy this game.

I'm extremely grateful for what you have done so far. :o)
Re: PawaMajor Translation Guide
[ Author: Guest: Dave | Posted: Jun 23, 2006 3:41 AM ]

Can anyone help translate the manage only mode that can be accessed during season games. I only know how to position the infield / outfield. There are 4 seperate options for the d-pad and x o triangle square buttons which change when batting or pitching.

Thanks
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jun 28, 2006 6:48 AM ]

An update is coming...I haven't forgoten about this thread. It's taking a while because I'm playing through an entire season as an experiment.

Dave,

Here's what I know (I think):

Pitching:

D-Pad:

Up: Waste a pitch. Throw a ball out of the
strikezone.

Down: Default/Normal.

Right: Unknown

Left: Unknown

"X", "O", "Triangle", and "Square" buttons: Shift the
infield and outfield.

Batting:

D-Pad:

Up: Unknown

Down: Default/Normal

Right: Unknown

Left: Unknown

"Triangle": Hit and Run, maybe. I'm not sure.

"O": Steal. But I'm not sure how, or if, you can
tell one particular runner to steal.

"X": Bunt.

"Square": Squeeze.

R2: Pauses/Freezes the action.

R1/L1: Slows down/speeds up the action.

"Start": Roster and options menus.
Re: PawaMajor Translation Guide
[ Author: Guest | Posted: Jul 4, 2006 12:34 PM ]

Is there a pitching view cam for this game? If so, where can I access that option? Thanks for any replies.
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jul 6, 2006 2:12 AM ]

You only get the pitching view camera when you watch two CPU teams play each other.

The upcoming Pawapuro 13 has a new pitching view camera that you can actually play with.
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jul 7, 2006 5:00 AM ]

Lately in GM Mode, I’ve been starting up games, pausing them, and going into the bird's-eye-view/manage-only mode. I'll often play this way until I reach what seems like a "game-breaking" situation, then I take over and pitch or hit manually. Once the "critical situation" passes, I'll revert to manage only. This technique allows me to play games much more quickly. But unlike pure simulation, I still feel like I’m in control.

Just thought I'd share.

Does anyone still want my final GM Mode translation? I've just about finished my season, so I'm about as "in the mood" as I'm going to be.
Re: PawaMajor Translation Guide
[ Author: Guest: James | Posted: Jul 20, 2006 8:46 AM ]

I would very much like to read your final translation for season mode, John.

I played it all last night and now I'm having a total change of heart to this game.
I've done a complete 180, from wishing I never bought this game, to thinking that this is probably the best game I own (and I've got quite a collection too.)

So yeah, definitely post whatever else you've written. :o)
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jul 21, 2006 4:18 AM ]

Well I haven't actually written anything else yet. But since someone is now expressing interest, I'm on the job!

I believe that I left off at the multi-colored Season Mode Main Menu. Over the next week or so, I'll work my way down this menu.
Re: PawaMajor Translation Guide
[ Author: Guest: James | Posted: Jul 22, 2006 3:52 AM ]

John, anything in addition to what you've already written would surely be welcomed!

I have the settings under management where I'm only playing my custom created first baseman, everything else is simulated.

I'm having crazy frustration with the game trying to get hits with my player but I'm still enjoying it to no end.

I think it's because I'm so conditioned to hitting slightly under the ball to give it enough lift to send it out of the park. In this game it seems like you need to hit the ball squarely which is something that I'm not getting used to very well.

Right now my player is batting like .120 even though he's a power hitter with 214 strength. Since I don't have Lock-On, about 90 percent of the time he's just hitting infield flyouts. Yikes! :o/

I love the fact that I can play through a 9 inning game and rifle through it in a matter of one minute (Gamecube version has the quickest load screen and no glitches or slowdown at anytime, not sure about the PS2 one that everyone seems to hate).

So yeah, please post some more John. I'd really like to know more about the management options and how to level up my players.

BigManZam, have you even tried the Season Mode yet? I'm actually more partial to this than My Pennant so that's saying something.
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jul 23, 2006 4:51 AM ]

You say you're only playing as your first baseman and everything else is simulated. Are you doing this in Season mode or in Success mode? Because if you're doing it in Season Mode, I thought the only way you could do this was by MANUALLY switching in and out of the overhead, simulation mode whenever a particular player came up to bat.

Since you say that you "don't have" Lock-On and not that you're "not using" Lock-On, I'm guessing that you're referring to Success Mode and not to Season Mode.

Again, Powerful Major League really shines with DIGITAL cursor movement and LOCK-ON batting.

You're right, you don't have to hit under the ball as much as you do in Pro Spirits 3. But a .120 average and 90% infield flyouts sound like you're doing something wrong. Again, DIGITAL and LOCK-ON seem crucial in PawaMajor.

Again, I'll start working my way through Season Mode's multi-colored main menu soon. But I too am a bit fuzzy on stuff like player level-ups, earning points, player salaries, etc. I'll do my best.
Re: PawaMajor Translation Guide
[ Author: Guest: James | Posted: Jul 27, 2006 5:08 AM ]

Hey John, sorry for the late response but I've taken the last few days off of work so I haven't had internet to post a reply.

Anyway, yes, I am in season mode and having crazy enjoyment playing this way.

There is an option under management (purple) where you can choose if you only want to play a specific player. I believe it's the option right under calling a player up from AAA to the big leagues.

There are three specific ways for the simulation to cut directly in game, the third option in the best way to go.

Believe me, you can't handle the awesomeness of this feature! :o)
Re: PawaMajor Translation Guide
[ Author: Guest: James | Posted: Jul 27, 2006 9:10 AM ]

Just to follow up a bit more on my last post.

Yes, there is an AUTOMATIC setting where you can go directly to in-game play during season mode.

The first thing that needs to be changed is under OPTIONS.

I think it's 3 or 4 down from the top that helps manage how the game is played out. There's YELLOW (play the game in full, no simulation). There's GREEN (the game plays through it's entirety in simulation mode only). Then there's RED (the game plays through in simulation mode but will go directly to in gameplay when a certain condition arises).

I'm not completely sure of the colors, I'm not at home right now, but you should be able to figure this one out. Just choose the 3RD SETTING option.

While playing in SEASON mode, choose MANAGEMENT (PURPLE).

There are setting options directly under the MLB - AAA.

There are a total of three different ways for the game to cut into real time. The first setting option has to do with your pitcher and the second has to do with how many runs your team falls behind before cutting into real time.

The last, and certainly my most favorite, is just choosing a player. There are just a couple of settings for this feature and they are...
Having the game pause the overhead whenever your batter is at plate (DEFAULT) or just go directly into real time (since I'm never going to want someone to pinch hit for him, I always choose this option)
There also is an option to either continue the game in real time after your designated player or jump back into the overhead simulation (DEFAULT and my personal preference as well).

So yeah, tinker around and prepare to be happy. Tweaking these settings is what turned this game completely around for me.

I must say though, I'm a little disappointed with you John.

You have no idea how I was looking forward to more of your translation guide only to come online and find a big goose egg from ya. :o/

Anyway, no hurries, just please post whatever you can, when you can.

I still would like to know how to level up my players.

Hey Shin and BigMan, we could use a little help on this. :o)
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jul 27, 2006 7:28 PM ]

Very informative, James. I'll definitely have to play around with this feature.

"I must say though, I'm a little disappointed with you John.

You have no idea how I was looking forward to more of your translation guide only to come online and find a big goose egg from ya. :o/

Anyway, no hurries, just please post whatever you can, when you can."

...it's coming, it's coming. Geez. I'm not quite finished with it. I'll post the first half later today. Although with the delay, it probably won't appear until tomorrow - Friday.

Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jul 28, 2006 7:15 AM ]

This portion of my guide begins at Season Mode's multi-colored main menu (with the blond-haired, blue-eyed girl). Everything needed to reach this point is contained above.

But for completeness' sake, here's how to reach this Season menu from the Main menu (assuming you've set up and saved a Season file, as explained above):

Pick the top middle box on the Main menu, it says "Season" in Katakana. Then pick the BLUE box, the only one you can pick. Now pick the middle GREEN box to enter the Season main menu (the YELLOW box on the left begins a new Season, the GREEN box in the middle continues a saved Season, and the BLUE box on the right takes you to the trophy room).

8 selectable boxes run down the left side of the screen. Just above these 8 selectable boxes, you will see one or more smaller non-selectable rectangles of various colors. These are the "Event Icons," and they inform you of events like Trade Offers and the Draft. I'm not sure about all of the Event Icons, but most anything out of the ordinary will be YELLOW. For most of the Season, you'll just see one smaller BLUE rectangle that says "Season" in Katakana - this means that you've got nothing outstanding other than playing your Season games.

The date and your current "points" are located on the upper right.

"Points" are the money/currency of PawaMajor. In Season mode, you can spend "points" on equipment to help your team train and improve. Also, each of your players has a "salary" and a "points" total that corresponds to that "salary" - I'm not sure how this all works because I haven't reached the off-season yet.

Just below the date and your "points" are the current standings in your division. And for most of the Season, you'll see "vs" and the team logo of your next opponent...just to the left of the division standings.

Press R1 or R2 to view a list of the Season's Important Dates. Here's how the list goes, at least in the first year:

04/02 Season Begins
06/04 Inter-League Play Begins
06/13 Draft
07/10 All-Star Game
07/31 Trade Deadline
10/05 Division Series Begins
10/13 League Championship Series Begins
10/23 World Series Begins
11/01 Awards
01/01 ???

Here's how the 8 selectable boxes on the left break down:

ORANGE - Advance to next game, meeting, day, etc.

GREEN - Calendar. Use the shoulder buttons (L1, L2, R1, R2) to cycle though the months of the season. Move the flashing cursor onto any game. Just below the year and the month, you'll see the two teams scheduled to play in the highlighted game, and their current W-L records. If you press the "Square" button, you'll see all the match-ups and final scores, if any, for that day. If you press the "Circle" button, you'll get a prompt asking if you want to SIMULATE all games up to that day. "Yes" is on the left, "No" is on the right. And if you want to interrupt a lengthy simulation, you can. I don't remember the exact button, but it's probably "X"(Cancel/Go Back). Finally, games with little RED bars are Home games and games with little BLUE bars are Road games.

PINK - Training. You'll see 2 more PINK boxes after you pick the first one on the main menu.

The 1st box takes you to the Training Shop. Here you can buy items that help your players improve. There are 6 different items, and the first 5 items have 3 different levels or grades. The 6th item is a little different. Here's how the Season Shop Items break down:

1-Star Batting Practice Bat 10,000 points
2-Star Batting Practice Bat 20,000 points
3-Star Batting Practice Bat 30,000 points

1-Star Baserunning Cleats/Spikes 10,000 points
2-Star Baserunning Cleats/Spikes 20,000 points
3-Star Baserunning Cleats/Spikes 30,000 points

1-Star Fielding Practice Glove 10,000 points
2-Star Fielding Practice Glove 20,000 points
3-Star Fielding Practice Glove 30,000 points

1-Star Top Speed/Stamina/Control 10,000 points
2-Star Top Speed/Stamina/Control 20,000 points
3-Star Top Speed/Stamina/Control 30,000 points

1-Star Breaking Balls Practice 10,000 points
2-Star Breaking Balls Practice 20,000 points
3-Star Breaking Balls Practice 30,000 points

Extra Player Grouping 50,000 points
Extra Player Grouping 50,000 points
Extra Player Grouping 50,000 points

The 2nd PINK box takes you into Training Mode. The top row of colored boxes goes as follows, from left to right:

ORANGE - Exit
BLUE - Batting Practice
BLUE - Baserunning Practice
GREEN - Fielding Practice
PINK - Pitching 'Top Speed/Stamina/Control' Practice
PURPLE - Pitching 'Breaking Ball' Practice
*TAN - I'm not so sure about this one. I think it
might be General Tweaking for Pitchers,
Fielders, and Hitters. If you put guys here I
don't think their ratings have any chance of
increasing, but their conditions (smiley
faces) are more likely to remain high. So
this might be a good place to put good
established players and aging veterans because
both groups are unlikely to further improve
their skills. Again, I'm just guessing.

Most of the 2nd row of colored boxes is Grayed Out. I'm guesing that these Greyed Out boxes become available during the Off-Season. Here's how the 2nd row goes, from left to right:

ORANGE - Reset
BLUE - Batting Form (Stance and Swing)
*BLUE - Switch Hitting (I'm not sure.)
*GREEN - I'm not sure about this one either. Because
it's GREEN, I'm guessing it involves
Defense. Maybe it's Learning a New Position
or Improving a Player's Overall Ability at a
Position He Already Plays...I don't know.
PINK - Pitching Form (Windup Motion and Arm
Angle...I'm just guessing again.)
PURPLE - This might mean Learn New Pitches, I'm not
sure.
TAN - This is the only box in the 2nd row that's not
Grayed Out at the start. And when you begin
your first season, ALL of your players are
located in this TAN box in the 2nd row.
Whenever you put a player in this 2nd row TAN
box, he seems to just get randomly assigned to
one form of practice. And the practice
assigned often makes no sense for that
particular player. So I don't leave anyone in
this 2nd row TAN box.

How to assign players to the various training types should be self-explanatory. Just highlight a colored box, press the "Circle" button, and then highlight the player you wish to assign. Once you highlight a player, the two rows of colored boxes across the top of the screen will be replaced by the player's ability ratings. You can cycle between Batting/Fielding/Running (L1 or L2) and Pitching (R1 or R2) with the shoulder buttons.

You'll see little YELLOW arrows to the right of the abilities being practiced. For example, a pitcher placed in the PINK box will have YELLOW arrows next to his top speed, stamina, and control. But a pitcher placed in the PURPLE box will have YELLOW arrows next to all of his breaking pitches.

When you buy one of the first 5 items, its icon appears in the upper right part of the screen just beneath the two TAN boxes. For example, when you buy a batting practice bat you'll see the little bat icon whenever you highlight the BLUE batting practice box.

Also, these first 5 items WEAR OUT over time. For example, I bought a 2-Star Bat on Sept. 1 of my Season. By Sept. 27 (I'm not sure exactly when it happened), my 2-Star Bat had worn down to a 1-Star Bat. And eventually, 1-Star Bats just disappear.

So when you buy a 3-Star Bat you're essentially buying a super batting practice boost for a certain number of days which eventually wears down to a 2-Star Bat with a lower boost, which eventually wears down to a 1-Star Bat with an even lower boost, which eventually disappears. (I'm not 100% sure about this.)

The last thing I'll talk about now is Player Grouping. You can buy extra Groupings in the Shop, it's the 6th Shop Item at the bottom. But you begin the Season with 5 Groupings (at least this is how many I have). Unlike other Shop Items, I think once you buy a Grouping it's gone for good. So only 3 are sold for the Season - I'm not sure about this though.

In the lower right portion of the Training Mode screen, you'll see some Green writing with a White number. This White number tells you how many available Groupings you have. Beneath this is a GREEN box with a "Square" symbol...because the "Square" button applies the Groupings.

You can only Group players within the same kind of practice. And you can Group a maximum of 3 players together. So with 8 Groupings you could have two groups of 3 and one group of 2, or you could have four groups of 2. And you'll see the Grouped players working together in the training animations (some of these are pretty sweet, I think).

*I'm not exactly sure how Grouping affects players. My best guess is that when players with similar abilities train together, they're more likely to improve and the improvement tends to be greater.

And I think the game tells you who works well together and who does not - with colors. When you Group players together with the "Square" button, brackets form between the players. If the brackets are BLUE, then the players do not train well together. If the brackets are YELLOW, then they work OK together. And if the brackets are RED, then they really feed off of each other. So I think the Grouping bracket colors are just like the Smiley Face colors: BLUE - Bad, YELLOW - OK, RED - Excellent. I'm not 100% sure about this.

That's all for now. Expect the PURPLE Management and BLUE Statistics Sections sometime this weekend.
Re: PawaMajor Translation Guide
[ Author: Guest: James | Posted: Jul 29, 2006 10:48 PM ]

Once again, great stuff John!

I have a feeling that season mode is going to keep me entertained for at least a good year or so.

I definitely appreciate the work you're spending into putting this together and helping guys like me to enjoy the game even more.

I'll definitely be playing this for a good portion over the weekend thanks to you. :o)
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Jul 31, 2006 1:28 AM ]

Thanks. I did my best on the PINK section. Though you probably noticed the numerous places in which I was just guessing. Hopefully, others will contribute to this thread if they notice mistakes and/or omissions.

I know that I said to expect the PURPLE Management and BLUE Statistics Sections sometime this weekend. Well sorry, but now I don't think I'll be able to get to it until mid-week...due to unexpected events and my own laziness. Rest assured, I will get to it.
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Aug 4, 2006 9:53 AM ]

Okay, another delay...

I realize that all I've been posting recently are DELAYS, DELAYS, DELAYS! Sue me. I've been busy.

Rest assured, I will get to it. Probably early next week. I'm already well into it, but I'd rather not post it until it's "ready."
Re: PawaMajor Translation Guide
[ Author: Guest: James | Posted: Aug 6, 2006 12:45 AM ]

Take your time John.

I promise that once you finish the last of the translations, I'll personally write a song about you. :o)
Re: PawaMajor Translation Guide
[ Author: Guest: James | Posted: Aug 29, 2006 12:01 PM ]

Time to put the spotlight and pressure back on John once again.

I've been holding off starting a full season because I've been hoping to read more of your translation progress to this game.

If you post what you have so far, I promise to ship you a full free box of Fluffernutters. :o)
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Aug 30, 2006 3:09 AM ]

I wasn't sure anyone cared about this thread, or my guide, anymore.

Plus, the BLUE and PURPLE sections of the Season Menu are much more tedious.

But OK, now that someone's expressing interest again...expect more soon.
Re: PawaMajor Translation Guide
[ Author: Guest: Jacob | Posted: Aug 30, 2006 7:02 AM ]

First of all, thanks everybody for translating PawaMajor, I love Pawapuro even more now. Yet another question: is it possible to manually rename the players? (i.e. change the Japanese characters in plain "Ortiz".) I recall reading about such a feature somewhere on this forum, but I haven't located the option in the game. It would be a great help for GM Mode.
Re: PawaMajor Translation Guide
[ Author: Guest: James | Posted: Aug 31, 2006 8:31 AM ]

Yes Jacob, you can manually change all of the player's names into English, but only for your team, not the entire league.

You can enter in his first and last name as well as how you would like the name to appear during a game.

It's definitely worth the time to do this. If you don't know all the names on your starting roster, you can always unlock the baseball cards where their names are featured in English for reference.

Also, the best part of season mode is to set the options so that you only play as one baseball player such as Ortiz. It's great fun and I'm sure you'll get hooked on the gameplay in a matter of a few games. :o)
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Aug 31, 2006 11:09 PM ]

Now onto the PURPLE "Management" (that's what the symbols in the 1st PURPLE box say in Katakana) Section...

(Jacob, check out PURPLE box #10 just below.)

When you select the 1st PURPLE box, a long list of additional PURPLE boxes appears. For ease of reference, I'll first list all of these PURPLE boxes and then go back and explain each one. Here's how the purple boxes break down:

1 Player Finder
2 Trade (*This box disappears after the 07/31 Trade Deadline.)
3 Sign Free Agents (*This box disappears after the 07/31 Trade Deadline.)
4 Your Players' Contracts
5 Set Batting Order
6 Set Pitching Rotation
7 Set Team Strategy
8 Call Players Up from AAA(Minors) or Send Them Down
9 Set When to Interrupt Simulation (Thanks James)
10 Change Your Players' Names
11 Change Your Players' Uniform Numbers

1 Player Finder

I like this feature, and I think it's unique to PawaMajor. It enables you to generate player lists that meet specific criteria. For example, let's say you wanted to find all Dominican Shortstops in the game that have at least a "C" in Fielding Ability and the ability to leg out infield hits - this feature lets you do this.

(*I plan on creating National All-Star teams with this feature - USA, Dominican Republic, Puerto Rico, etc. Japan will prove trickier because not enough of the best Japanese players play in MLB. I have come across bunches of PawaMajor Passwords for NPB Japanese players, but most of them "jack up" the Japanese players too much, in my opinion. I guess I could make a mediocre Japan-MLB team out of only the guys who are actually playing in MLB...and I would have Dave Roberts of the San Diego Padres! Roberts is listed as Japanese in PawaMajor – because he was born in Okinawa, and is the son of a retired Marine and a Japanese mother. He was raised in San Diego, California though. When I first saw Dave Roberts listed as Japanese in PawaMajor, I thought it was a mistake. But something jogged my memory and I looked it up on Wikipedia.)

Anyway, here's how the Player Finder goes:

The 3 boxes at the top left go like this, from left to right:

ORANGE Return to Previous Menu
TAN Run/Execute Search Based on Selected Criteria
BLUE Reset ALL Selected Criteria back to "General/All-Inclusive/Default"

On the top right, you'll notice some small, WHITE writing indicating that the "Square" button does something. The "Square" button resets INDIVIDUAL selected criteria back to "General/All-Inclusive/Default." Just highlight what you wish to reset and press the "Square" button. The "Square" button allows you to reset your search criteria 'piecemeal' rather than globally resetting with the BLUE box.

Once you move the flashing red cursor down onto the middle part of the screen, you’ll be able to cycle though the 3 Main Tabs with the Shoulder Buttons (L1, L2, R1, R2). These 3 Main Tabs are color-coded as follows:

BLUE General Search Criteria
GREEN Batter/Fielder Search Criteria
PINK Pitcher Search Criteria

The 6 Boxes on the BLUE Tab go like this:

Nationality
Defensive/Fielding Position
Individual Attributes
Salary
Years Remaining On Current Contract (unsure)
Years Until Free Agency (unsure)

*Note that the “Years Remaining On Current Contract” and the “Years Until Free Agency” can vary dramatically. This probably has to with certain Options and Clauses within the contract. So you could see a guy who has 3 years remaining on his current contract, but who is eligible for free agency in “0” years. I’m guessing that if you signed a guy like this, you’d be locked into his listed salary for those first 3 years…I’m just guessing though. Conversely, you’ll see guys who have only 1 year remaining on their current contract, but who are not eligible for free agency for 5 or 6 years. I’m guessing this is because their current team has “first dibs” on them for those 5 or 6 years.

Nationalities are listed as follows:

America/USA
Dominican Republic
Venezuela
Puerto Rico
Mexico
Canada
Japan
Cuba
Korea
Panama
Australia
Colombia
Rest of World
"General/All-Inclusive/Default"

Defensive/Fielding Positions go like this:

Pitcher
Catcher
1st Baseman
2nd Baseman
3rd Baseman
Shortstop
Left Field
Center Field
Right Field
Infield
Outfield
"General/All-Inclusive/Default"

Here’s the Individual Attributes screen layout:

The 3 boxes across the top go as follows, from left to right:

ORANGE Return to previous screen.
ORANGE Apply selected search criteria and return to previous screen.
BLUE Reset currently selected search criteria to previously selected search criteria.

You can cycle through the 3 tabs with the shoulder buttons (L1, L2, R1, and R2). The 3 tabs are color-coded like this, from left to right:

GREEN Batting and Fielding
PINK Pitching
BLUE Miscellaneous Batting/Fielding and Pitching
Sorry, but I’m not going through all of the Individual Attributes again. First off, I don’t know all of them. Secondly, I posted what I do know earlier in this thread. *Anyone remotely interested in Pawapuro/PawaMajor should definitely learn all they can about the Individual Attributes. And in PawaMajor, you’re able to view them whenever you wish simply by highlighting a player and pressing the “Triangle” button.

Selecting a Salary range is easy:

Press the “Circle” button to bring up the flashing double-arrowed icon. Move this icon left and right with the D-Pad or Left Analog stick. When you’ve come to a box in which you wish to change the value, press up and down on the D-Pad or Left Analog stick to select an amount. Once you’re happy with your selected salary range, press the “Circle” button again to confirm. And the 2nd box beneath the Salary Range resets to "General/All-Inclusive/Default."

Years Remaining On Current Contract:

This works the same as Salary.

Years Until Free Agency:

Also works the same as Salary.

The 8 boxes on the GREEN Tab go like this:

Right-Handed/Left-Handed/Switch Hitter
Swing Trajectory (i.e. How much uppercut a player’s
swing has.)
Meet
Power
Running Speed
Throwing Arm Strength
Fielding Ability
Error Proneness

The 6 boxes on the PINK Tab go like this:

Right-Handed/Left-Handed Pitcher
Top Speed (i.e. The fastest fastball a pitcher can
throw, though sometimes you don’t
reach this speed and other times you can
exceed it by 1 or 2 mph. It
depends on your pitcher’s current
condition. Also note that even if
you’ve switched to mph, this 2nd PINK box
is still displayed in km/h.)
Control
Stamina
Pitch 1 (* Use Pitch 1 and Pitch 2 to find pitchers
who throw specific pitches. Using both
Pitch 1 and Pitch 2 simultaneously lets
you find pitchers who throw specific
combinations of pitches - like a Slider
AND a Forkball, for example.)
Pitch 2

…and here’s how the pitch list goes:
Two-Seam Fastball (“Two-Seamer”)
Slider
Hanging Slider
Cut Fastball (“Cutter Ball”)
Curve
Slow Curve
Drop (I’m not sure about this one, but it’s
definitely a slow, looping curveball.)
Dropping Curve (?)
Slow Slider (?)
Slurve (?)
Knuckle Curve
Fork
Palm
Changeup
Circle Changeup
Vertical Slider (?)
Knuckle
Split-Fingered Fastball
--I’m not sure about this one’s name. It sounds like ‘fu’ ‘o’ ‘shi’ ‘yu.’ It could be a
combination of a Forkball and a Shooter. At any rate, it’s definitely some sort of dropping, sinking pitch.--
Sinker
Hanging Sinker
Screwball
Shooter
Hanging Shooter
Sinking Fastball (I’m not sure about this one, but
it’s definitely one of those
pitches that breaks in the opposite
direction of a pitcher’s
sliders/curves.)
Original
"General/All-Inclusive/Default"

Choose some search criteria and generate a player list. If you don’t see a player list after you select the TAN box, you’ve done one of two things: 1)You’ve either made your search too general (one that would generate an insanely long list), in this case you’ll see a Blue pop-up box with 3 lines of text. Refine your search and try again. Or 2) you’ve entered search criteria that no player meets, in this case you’ll see a Blue pop-up box with 1 line of text. Try a different search.

Once you’ve generated a player list (for example, all Japanese outfielders), here’s what you can do with it:

Cycle through the players by pressing up and down on the D-Pad or Left Analog stick. Cycle through the categories by pressing left and right on the D-Pad or Left Analog stick.

Press the “Square” button to sort the highlighted category from highest to lowest.

Press the “Triangle” button to view the highlighted player’s Individual Attributes.

Press the “Circle” button to attempt to ‘Trade For’ or ‘Buy’ the highlighted player. Two colored boxes should pop up, a BLUE one on the left and a GREEN one on the right.

Choose the BLUE box to attempt to trade your
player(s) (and maybe some extra points) for the highlighted player (and maybe some extra points and players from that CPU team).

Choose the GREEN box to attempt to buy the highlighted player with your points.

(You’ll notice that players already on your team are Grayed Out. Nothing happens when you press “Circle” with a Grayed Out player highlighted. Obviously, you cannot attempt to ‘Trade For’ or ‘Buy’ a player you already have.)

The highlighted player on which you initially pressed “Circle” need not be involved in the deal. This player is listed by default in the Trade menu, but you can change him. So your only limitation when you access the Trade menu via the Player Finder is that you must deal with the highlighted player’s TEAM.

You can also access the Trade menu by choosing the 2nd PURPLE box from the long PURPLE main menu. More on this next time…
Re: PawaMajor Translation Guide
[ Author: Guest: James | Posted: Sep 2, 2006 10:10 AM ]

Once again you have outdone yourself John!

Awesome stuff! I can't thank you enough!

Did I mention that you're my new personal hero? :o)
Re: PawaMajor Translation Guide
[ Author: Guest: Jacob | Posted: Sep 5, 2006 3:57 AM ]

Thankyouthankyouthankyouthankyou

This is so awesome.

I'd just like to tell you that I've been playing Pawapuro in its various guises since 1990, when I was 9 years old. Back then it was pretty easy to hack into the 64K-code and translate it manually. Not so easy on a Gamecube, and I could never find a bulletin board to help me out. But now... Having all these translations in place really makes me feel like a kid again!
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Sep 5, 2006 8:42 PM ]

You're welcome. Again, your compliments keep me going.

And I apologize for not posting more already, but I've been busy experimenting with new gameplay settings. Check out my new "Try These Settings" thread.
Re: PawaMajor Translation Guide
[ Author: Guest: Dave | Posted: Sep 15, 2006 4:27 AM ]

Thanks for all your help with this translation guide.
If possible could you help me translate the options in Set Team Strategy.

Thanks

Dave
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Sep 25, 2006 6:34 PM ]

Dave, it's coming. It's not in this post, but it's coming.

(2) Trade

The 2nd PURPLE box accesses the Trade menu (the writing inside the box says “Trade” in Katakana). After you select this box, the next screen you’ll see lists all MLB teams. Choose the team with which you’d like to trade. Your team is Grayed Out because you cannot trade with yourself.

The 5 colored boxes across the top of the screen go as follows, from left to right:

ORANGE – Return to previous screen.
ORANGE – Propose trade or sale.
BLUE - Attempt to Trade your player(s) (and maybe some extra Points) for the CPU’s player(s) (and maybe some extra Points).
GREEN - Attempt to Buy one CPU player with your Points.
PINK – Attempt to Sell one of your players to the CPU for Points.

Just below these 5 colored boxes, you’ll see the logos of the two negotiating teams and a Blue rectangular box between the two team logos. This Blue rectangular box contains 3 lines and here’s how they go, from top to bottom:

-Your Total Points (Again, Points are the money/currency of PawaMajor. I’m pretty sure that you begin your first Season with 100,000 points – no matter which team you choose. Note that a number of “Big Market” clubs begin with Team Salaries over 100,000 – fear not though, because you earn money/Points throughout your Season...but I can’t get into specifics. Just know that you earn more Points for a regular season win than you do for a loss, and that you receive extra-large bonuses for making the post-season, winning your division, winning your league, and winning the World Series.)
-Your Team Salary
-Level of CPU Interest in the Proposed Deal (This can be anywhere from 1 to 4 Stars, with 1 star indicating no interest and 4 stars indicating extreme interest. As you continue to sweeten a deal, you should see the amount of Stars increase.)

You should see six GRAY boxes beneath the team logos, 3 on the left and 3 on the right. Move the flashing red cursor onto a GRAY box on either side. Press the “Circle” button and a list of every player on that team should appear. Choose the player(s) you’d like involved in the deal. The players’ names should appear in the GRAY boxes, their salaries are listed off to the side.

Beneath each set of 3 GRAY boxes, you should see a White “0.” Enter any Points involved in the deal here.

To remove a player from the deal, highlight him and press the “Square” button. Or you can overwrite him with another player.

And as always, you can view a player’s Individual Attributes by highlighting him and pressing the “Triangle” button.

When you select the ORANGE “Propose Deal” box, a prompt appears asking whether you’re sure about making your offer. “Yes” is on the Left and “No” is on the Right. If you choose “Yes,” your offer will go to the CPU team and you must await the CPU’s response before you’re able to propose another deal.

A little YELLOW box will appear next to the BLUE “Season” box on the Season Main Menu. This little YELLOW box probably means something like, “Deal/Trade Pending.” I believe a similar little YELLOW box appears whenever the CPU proposes a trade/deal with you.

Also, if you try to re-enter the Trade menu, you’ll find that all teams except the one with which you have a deal pending are now Grayed Out. You’ll see a little “Envelope and Arrow” icon over the team with which you’re attempting to deal/trade. This is the only team that you can now select. If you select this team, you’ll find the Trade menu completely Grayed Out – but you can still see the details of the pending deal…and you can still hit the “Triangle Button” to view players’ Individual Attributes.

*Again, once you propose a trade you must await the CPU’s response before you’re able to propose another. I’m not sure how long it takes for the CPU to respond.

(3) Sign Free Agents

The 3rd PURPLE box accesses the Sign Free Agents menu. And you can still use this even with a deal/trade pending.

The one ORANGE box at the top returns you to the previous screen.

The 3 numbers across the top of the screen go like this, from left to right:

-Your Team Salary
-Top Team Salary in MLB, Not Including the Yankees(Always 128,000 at the start of your first season no matter which team you select. The Red Sox start with a Team Salary of 127,700 – this is probably why PawaMajor lists 128,000 as tops. But the Yankees are in a league of their own when it comes to spending – they begin their first season with a Team Salary of over 200,000. I’m pretty sure everyone else starts at under 128,000.)
-Your Total Points (Always 100,000 at the start of your first season no matter which team you select.)

Pressing the “Square” button switches the above information to a breakdown of your team by fielding position. This breakdown is useful for quickly viewing positions that need filling. The final number on the bottom right is the total amount of men on your roster – I don’t think this number can exceed 44.

The 5 colored tabs list available free agents as follows, from left to right:

PURPLE – All Available Free Agents (sorted by position)
PINK – Pitchers
BLUE – Catchers
YELLOW – Infielders (sorted by position)
GREEN – Outfielders (sorted by position)

Free Agents are listed along the Left and their basic information is displayed in a square box on the Right. Press the “Select” button to cycle through the various player information screens. The 3rd player information screen lists the following information, from top to bottom (You can also view this information by pressing the “Triangle” button to view a player’s Individual Attributes, and then using the shoulder buttons [L1,L2,R1,R2] to move over to the 5th YELLOW tab on the far right.):

-Full Name
-Age
-Years of Major League Experience
-If Signed, the Number of Years Until Free Agency
-(I’m not sure about this line of text. But only the few players who have no Major League experience have a “Yes” symbol here (the final symbol resembles a “Y”). Many of these “Yes” guys also have made-up sounding names. So the handful of guys with the different “Yes” symbol likely are fictional players, and all others with the “No” symbol (the final symbol resembles a backwards “J”) probably are real-life players. )
-Salary

There are 3 numbers listed in the center WHITE portion of the screen. They go like this, from top to bottom:

-Player Age
-Player Salary
-This number is “1” for all DEFAULT Free Agents, but this number varies for players released during the season. It means “Years Remaining on Current Contract.” All DEFAULT Free Agents have 1-year deals in PawaMajor. But players released from teams during the season maintain however many years they have left on their current contracts. And again, “Years Remaining on Current Contract” and “Years Until Free Agency” can dramatically vary.

Highlight the player you wish to sign and press the “Circle” button. A prompt will appear asking whether you’re sure you want to sign him. “Yes” is on the Left, “No” is on the Right. Once you hit “Yes” the highlighted player disappears from the Free Agents list and is assigned to your team’s AAA
(…or sometimes straight to the Major League club). Also, the highlighted player’s salary is added to Your Team Salary.

**But your Point total DOES NOT drop because you don't have to pay your players yet – I don't think this happens until the Off-Season.

(4) Your Players’ Contracts (and Releasing Players to Free Agency)

The 4th PURPLE box pulls up a list of your team that is divided into 6 columns. The 6 columns go as follows, from left to right:

-Whether Player is in MLB or AAA
-Player Name
-Years Until Free Agency (The lowest value here is “0.” If a player has a “0” in the “FA” column, then I’m guessing he becomes a Free Agent at the end of the season.)
-Years Remaining on Contract (The lowest value here is “1.” If a player has a “1” in this column, then I’m guessing he’s in the final year of his contract.)
-Salary
-Cost of Releasing Player (You lose Points whenever you release a player. So not only does your Team Salary drop, your Point total drops too! Players in the final year of their contracts cost ONE-HALF of their Salaries in Points to release. But players with multiple years remaining on their contracts cost MORE THAN their Salaries to release – the more years left on a contract, the higher the cost in Points over the original Salary.)

To release a player to Free Agency, highlight him and press the “Circle” button. A prompt will appear –“Yes” is on the left and “No” is on the right. Select “Yes” if you’re sure you want to release the player. Your Team Salary decreases in the amount of the released player’s Salary and your Points decrease in the amount of that player’s “Release Cost.”
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Oct 31, 2006 2:01 AM ]

I've been without regular internet access for some time now. But all should return to normal pretty soon.

Once it does, I plan on finishing this guide.

Sorry for the delays. Just thought I'd give everyone an update.
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Nov 1, 2006 12:25 AM ]

OK, I'm fudging a little...I've not been without regular Internet access for THIS LONG.

But I've still been without it for a while.

At any rate, I normally finish what I start. So expect this guide's conclusion SOON.

Today is Halloween (31/10/06). I won't give deadlines, but just know that I'm motivated again.
Re: PawaMajor Translation Guide
[ Author: Guest: Nikoshiba | Posted: Nov 2, 2006 9:32 PM ]

You should send your Guide to a website like gamefaqs.com

It's a king of encyclopdia of Videogames et your Guide could be a great way to push many players to try the PawaPuro Series !

Thanks a lot for your excellent work, JoMcClane !
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Nov 4, 2006 2:37 AM ]

Nikoshiba,

Thanks for the suggestion. I love gamefaqs.com and plan on posting this guide there once it's completed.

And you read my mind...the three reasons I chose to translate PawaMajor were:

1) It's a great game.
2) The language barrier is less of a factor in PawaMajor than it has been in NPB-based Pawapuros.
3) And despite PawaMajor's remaining language barrier, many North American/Australian/European fans might be more willing to give this game a shot simply because it's based on Major League Baseball rather than Nippon Professional Baseball. I personally disagree with this bias...I love MLB and NPB equally.

You're welcome for my work. It's nice to hear people appreciate it.

And thanks for your correct capitalization of my username ("JoMcClane"). I set my username to "jomcclane" because the whole "Irish-little-'c'-then-big-'C'" thing just seems to baffle most people.
Re: PawaMajor Translation Guide
[ Author: Guest: Nikoshiba | Posted: Nov 9, 2006 3:30 AM ]

Sure ! My dream now is a new PawaPuro "Saga" :

- Jikkyou Pawafuru MLB VS NPB !

Sure it could be the ultimate baseball game not only for an incredible drafting system !

Hope to read the next part of your guide : Ichiro and Nomo are free agent at the end of the season and I HAVE TO SIGN THEM AGAIN ! lol

CU
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Nov 9, 2006 7:16 AM ]

I'm also dreaming of MLB - NPB matchups on the next generation consoles. Let's pray this actually happens.

Have you read BigManZam's "PS3 Pawapuro Speculation Thread"?

Here's the link:

http://japanesebaseball.com/forum/thread.jsp?forum=86&thread=26574

I wasn't planning on doing a guide for Off-Season transactions (i.e. resigning free agents). I'm only finishing the translation the first Season's menus. But I still have my White Sox Off-Season saved to a memory card, so maybe I could investigate resigning free agents for you...

Also, I've read back through some my guide's earlier sections and I've spotted a few mistakes. (I've learned a lot more about this game since I made those first few early posts.) When I finally finish this thing, and I will finish it, I'll revise and rerelease it in one nice, tidy package.
Re: PawaMajor Translation Guide
[ Author: Guest: James | Posted: Dec 3, 2006 3:35 PM ]

Hey John.

The only thing that I want for Christmas (besides booze, smokes, a Wii system with Zelda, new clothes, a flat screen HDTV, and porn) is for you to finally finish your guide to PawaMajor!

I haven't touched the game in close to two months since I thought you would publish your final translation manual by now.

I'm not sure who else is also waiting for this, but I for one am definitely still interested in waiting all the way through until your guide is complete. :o)

Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Dec 4, 2006 1:59 AM ]

I apologize for the delay - mostly due to laziness.

But also, each time I've thought that my guide's new post(s) were ready...I've discovered new stuff and have had to go back and rework it.

And I was planning on posting it all before X-Mas, as sort of a "gift" to the japanesebaseball.com video games community.

Mind you, this guide is not 100%. I remain uncertain about a few things. But I clearly mark/label everything I'm not sure about so that non-Japanese-speakers will beware, and hopefully some Japanese-speakers will help out.

That said, this guide is pretty darn good - if I do say so myself. It's all text, so it's not pretty to look at... But if you take the time to read though it with PawaMajor "On" in front of you, everthing should seem pretty straightforward.

Finally, I've mentioned this in another thread but here it is again. After further experimentation, I now believe these to be the best batting controls in Pawapuro and PawaMajor:

"Analog" Cursor Movement with Left Analog Stick (RED Light on your PS2 controller is ON) - Use this whenever you're looking for/expecting any type of fastball (i.e. pitches around 90 mph or higher). Most of the time, you should also use this with 2 strikes when you're protecting the plate...but not always.

"Digital" Cursor Movement with the D-Pad (RED Light on your PS2 controller is OFF) - Use this whenever you're looking for/expecting any type of off-speed pitch (i.e. slower pitches like curveballs and changeups).

"Analog" batting increases your chances of getting at least some wood on fastballs. But it also increases your chances of being fooled by off-speed pitches.

It's much harder to hit fastballs with "Digital's" slower cursor movement. But it's also easier to stay back on and time off-speed pitches.

I now mix both techniques when I bat. I mix a lot in PawaMajor, but I don't mix so much in Pawapuro 11 Chou Ketteiban. In 11 Chou Ketteiban, you can get away with using "Analog" batting nearly all of the time.
Re: PawaMajor Translation Guide
[ Author: jomcclane | Posted: Dec 30, 2006 8:26 AM ]

I haven't forgotten my "Christmas Promise." But I'm going to have to break it. Sorry.

Unforeseen events, more important than videogames, have been taking up nearly all of my free time.

But here's a mini-guide-update to get you guys started:

Much of this section also applies to Pawapuro. Even if you don’t play PawaMajor, you might find the following informative if you play any version of Pawapuro.

5 Batting Order

The fifth PURPLE box takes you to the Batting Order/Lineup Menu.

The first lineup that appears will be your “Without Designated Hitter (DH)” lineup.

Your starting lineup is listed on the left and your bench is listed on the right. Here you can adjust your batting order, switch players’ fielding positions, and swap bench players in/out.

Also, you’ll notice that each of your starting players has a square box next to his name and fielding position. These are the “Lock Batting Order” boxes. By moving the cursor over one of these boxes and pressing the “Circle” Button, you’re able to toggle the boxes On (RED) and Off (Blank). If you switch a player’s Batting Order Lock box On (RED), then that player’s place in your lineup becomes permanent. Unless the player is injured, he will start every game in that slot in the batting order – regardless of your Team Management/Strategy settings for simulated games.

When you’ve finished adjusting your “Non-DH” lineup, select the ORANGE box on the upper left. This will advance you to your “DH” lineup. Just to the right of this ORANGE box is a PURPLE “Cancel” box that cancels any changes you’ve made. But if you don’t make any changes this PURPLE box remains Grayed Out.

Pressing R1 or R2 while working on your “DH” lineup makes your “Non-DH” lineup appear off to the right. I find this feature useful whenever I want my “DH” lineup almost the same as my “Non-DH” lineup. Likewise, pressing R1 or R2 while working on your “Non-DH” lineup lets you view your “DH” lineup.

When you’ve finished adjusting your “DH” lineup, select the ORANGE “OK” box on the upper left and you’re done - you’ll return to the main PURPLE menu.

6 Pitching Rotation and Pinch Hitters/Runners/Fielders

A light blue pop-up window normally appears when you select the 6th PURPLE box. Press the “Circle” or “X” button to make it disappear.

In the upper-left corner of the screen, you’ll see an ORANGE “OK” box and a Grayed-Out PURPLE “Cancel” (in Katakana) box. The ORANGE “OK” box advances you to the Pinch Hitters/Runners/Fielders Menu. If you make any changes to your pitching rotation, then the PURPLE “Cancel” box will no longer be Grayed Out and selecting it will cancel the changes you’ve made.

The pitching rotation breaks down into 4 general sections, although some teams elect not to use the 2nd one. From top to bottom, the 4 sections go like this:

ORANGE Starting Rotation
PINK “Swing Man” – I’ve got two guesses/theories about the “Swing Man.” He’s either used as a Starter when all of your regular starters are feeling bad (BLUE or PURPLE Smiley Faces), or he’s used for Long Relief when a Starter gets roughed up early. Or maybe he’s used in both situations…I don’t know – again, I’m just guessing here.
PURPLE Relievers
BLUE Closer(s) – You may have more than one Closer.

To rearrange pitchers in your rotation, make sure that the flashing Red cursor surrounds both the pitcher’s name AND the ORANGE box to the right of his name (more on these ORANGE boxes in a second). Press the “Circle” button, and the flashing Red cursor should become a flashing Red line with two pulsating Golden Orange arrows at each end. A Light Blue box should now surround the pitcher you’ve selected.

Move the flashing Red line to where you wish to move the pitcher and press the “Circle” button. (This part is a bit tricky to put into words, but tinker with it and you should figure it out pretty quickly.)
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