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How does stats get transferred to Konami games?

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How does stats get transferred to Konami games?
After all this time I still don't get the transfer of stats into the grade system.

I know its A-G and the numerical number range from 0-255 but after that I'm still lost.

Is there a japanese web site that explain the conversion?

I always see people creating baseball players but are they just guessing on the numbers or is there a method that was established a while ago?

If a batter is batting .268, how does that translate in the 0-255 order?

Thanks in advance.
Comments
Re: How does stats get transferred to Konami games?
[ Author: BigManZam | Posted: Nov 10, 2007 4:03 AM | CLM Fan ]

I'll break it down. The only stats that go up to 255 are power and stamina. This is how I interpret the stats, and I've been playing religiously for a few years now.

Meet - A is reserved for only the elite batters of that year. A lot of the time, you won't see a batter reach A level if they win a batting title with only a .330 average. When Ogasawara, Ichiro, and Fukudome were batting .350, they're deserving of A level. When Aoki hits .340 or .350, you have to keep his infield hits in mind, so he could still have a B level. A lot of these batters will have Average Hitter ability, but this is one of my least favorite attributes ever, because it is VERY cheap. I think players should only have it when they hit .370 or more.

B is for a lower elite level of contact batting. Usually batters who hit around .320 to .340 at the end of the year. Think of Naoyuki Ohmura and Rick Short. They're great, but not quite the super human level of a Randy Bass or Ichiro.

C should be used for guys who hit over .300 and just under .320 or so.

D is for guys who hit between .270 and .300.

E is reserved for batters who hover around .250.

F is for the Kiyohara, Hosokawa, and Tanishige types who just can't seem to get out of that low .200 area.

G should only be used on batters who can't even hit over .200 or are very green rookies.

I'll add to this topic periodically until everything is explained.
Re: How does stats get transferred to Konami games?
[ Author: Guest: Skinz | Posted: Nov 10, 2007 1:17 PM ]

Thank you Bigman...very much appreciate it.

I can't wait for the power numbers and Pitching stamina explanation

I've always cared about the grade for power and stamina instead of thinking about the number under it.
Re: How does stats get transferred to Konami games?
[ Author: BigManZam | Posted: Nov 11, 2007 11:27 AM | CLM Fan ]

Power

Basically anything over 140 is reserved for people who can hit at least 25 in a season. A power with a level 3 arch isn't very common, but this is for more line drive hitters who aren't quite sluggers. 30-40 homers in a season will be around 150-170 with an arch of 4. Anything over that, like Matsunaka in previous seasons will have 180 power at least. 200 is reserved for ridiculous power batters who can hit the ball out of parks like Cabrera and Woods. Anything over 220 is Barry Bonds territory.

B level power should usually be accompanied by 3 level arch. B is usually for batters who can hit 15-20 homers in a season.

C is for guys who hit 10-15 in a season. 2 arch is for guys who can barely reach 10 and 3 arch for guys who can get up to 15.

D is for guys who can hit over 5, but not quite double digits.

E is for guys who will reach 5 homers in their best years.

F is for the Akahoshi and Hidenori types who'd be lucky to even get a couple homers.

G is for pitchers.
Re: How does stats get transferred to Konami games?
[ Author: Guest: Skinz | Posted: Nov 13, 2007 4:37 AM ]

Oh! I see.....thanks again.

So anybody who have over 30 or 40 HR get a arch 4? Or does that depends on the slugging stats of the players?
Re: How does stats get transferred to Konami games?
[ Author: Shinigami | Posted: Nov 13, 2007 11:48 AM | FSH Fan ]

Most of them who hits 30-40 gets A power + 4 arch.

And IIRC other than Takahashi Shinji in 11K, everyone who had power hitter attribute gets A power. Takahashi somehow had a 3 arch, high B power, PH while hitting 26 homeruns for the year.

Only Tuffy, Cabrera, and Oh had power over 200 (When they had their 55 HRs season). Think I saw Cabrera had 225 or 230 when I was digging thru older stats. Dun think even success player had that high a power.
Re: How does stats get transferred to Konami games?
[ Author: BigManZam | Posted: Nov 16, 2007 4:20 PM | CLM Fan ]

Stamina

A stamina should be for pitchers who can throw complete games. 200 should be reserved for guys who can throw complete games every single time out there like all the old school pitchers or Darvish this year.

B should be used for most of the top team rotation pitchers. They'll regularly get 6 or 7 innings, and can throw a complete game when they're at top condition with great results during the game.

C is usually for young unproven starters. They'll be lucky to go 5 innings usually.

D is for long relievers. Guys who will go 2 or 3 innings in a relief appearance.

E is for most relievers who throw 1 inning per appearance.

F is for lefty specialists who are called only to get a single out.

G is never used.

Control

A is for the Ueharas and Iwases of the world. Walks are rare for them. Their command of the strike zone is unreal.

B is for most top level relievers and starters. These are guys like Kawakami, Yabuta, etc.

C is for the starter who walks just a bit more than you'd like to see. He's still not bad at all. If you're a reliever with C control, you're usually one of the better ones on the team. You're not quite all star level, though.

D is what most average NPB players will have. Walking isn't an issue with them, but they still won't be able to have 100% command of where their pitches go at times.

E is for pitchers who are fairly wild. Okajima got this level of control a lot in the past. These are the relievers who you're afraid will give up a lead off walk. Starters usually won't have this level of control.

F is reserved for washed up players and rookies. They have very little control of the strike zone and give up walks on a regular basis.

If you have G control, you're hopeless. You're Rick Wild Thing Vaughn. Get some glasses. Your pitches will go more than a mit-length away from your desired target.


Speed

A is for the top tier speedsters like Nishioka in 2005, Akahoshi in his 60 SB years, Araki when he was getting 40 SB, Yutaka Fukumoto, etc. You'll sometimes have pinch runner types who have A speed but little skill anywhere else. If the player gets triples regularly, go ahead and give him 走塁4. If he has good success at stealing bases, 盗塁4.

B speed is for guys who are above average but not quite speedsters. They'll be lucky to reach 10 stolen bases in a year. They run bases well and cover lots of ground on defense. Think of Fukudome, Saburo, and Shibahara. 20 SB guys can be given high B speed with 盗塁4. This is what you'd give Kawasaki, since he's not quite A speed anymore.

C speed is for guys who are in great shape, but not quite gifted in terms of speed. You'd give this to someone like Ozeki or Inaba.

D is fairly average. These are guys you won't really have to pinch run for, but their speed is very normal. You don't have to worry about their speed, but it's not like speed is an asset to them.

E is somewhat below average. You'll probably want to pinch run for these guys in big situations.

F is for guys who have had knee problems in the past. It hurts for them to run. What would be doubles for most players will be singles for them or very close plays.

In order to have G speed, the player will have to have injured knees, be over 40, and/or be morbidly obese. The only recent candidate for G speed in real life would be Kiyohara because of his chronic knee problems and age. Someone with G speed would be slower than the average businessman in a race.


Arm

A strength is for outfielders who can throw to home on at least one hop every time. It's an elite class of arm strength that includes Ichiro, Alex Ochoa, Hidenori, and Shinjo. Infielders who would be candidates for A level arm strength would be Rafael Furcal and Adrian Beltre. Japanese infielders don't quite have arms like that on the infield. If they did, they'd probably be pitchers. Catchers with A arm strength should be able to throw out over 50% of runners who try to steal on them.

B strength from the outfield is an arm that you wouldn't want to test on a sac fly. Think of Atsunori Inaba. B is still very rare for Japanese infielders. Nori Nakamura in his prime would be a candidate for this. For a catcher, B strength is still very good, though not on an elite level.

C is something you'll see more of. They're above average in the outfield, though not arms to be really feared. You wouldn't want to run on them when the fly ball is somewhat shallow. Most of the shortstops in Japan would fall in this category. The better ones like Ibata and Miyamoto would have 送球4 to help their accuracy. Catchers with C are just barely above average. They'll stop average runners, but the elite base stealers will easily steal on them, unless there's a pitch out.

D is the average arm strength of a regular ichi-gun player. Not bad, not great. It's enough to get by on. Catchers with D strength will need to be very cerebral and rely on pitch outs to catch base stealers.

E is pretty bad. You better have a great bat to make up for the noodle arm. Examples include Hiroki Kokubo, Alex Ramirez, etc. Shortstops and catchers with this level are pretty much unusable. Shortstops will only be able to make the most basic of plays and catchers will be eaten alive like Katsunori's game against Hanshin.

F is for players with arm problems in the past. Takayuki Shimizu and Takanori Suzuki come to mind.

G arm strength is only usable at first base or second base.


Defense

The defense attribute covers how fast of a jump you get off the ball and how easy it is for you to get the ball out of your glove and into a throwing motion. A level is reserved for perennial gold glovers like Ichiro, Ibata, Araki, etc. Makoto Kosaka was a perfect example of the ultimate A level shortstop. His range is unbelievable.

B is for guys who aren't quite perennial gold glove winners, but still very capable of winning one. Once again, pretty much all star level but not elite level.

C is usually for the defensive subs and reflects very good defense.

D and E are pretty much the same on defense. I don't really notice that much of a difference. Having a D over an E at a position like shortstop is very important, though.

F defense guys are either still developing or DH candidates. They cover very little ground.

G level will have to be DH. Their defense is embarrassing. Think of Rakuten's Jose Fernandez.

Re: How does stats get transferred to Konami games?
[ Author: Guest: Skinz | Posted: Nov 17, 2007 1:21 AM ]

Gladly appreciate the info.......
Re: How does stats get transferred to Konami games?
[ Author: BigManZam | Posted: Nov 17, 2007 12:11 PM | CLM Fan ]

The only thing I can't quite interpret in a detailed fashion is the error attribute. I'm not quite sure what the levels equal as far as errors in a full season. I'm guessing it's something like this...

A - Super human abilities like Araki and Ibata
B - Someone you wouldn't ever sub out
C and D - Reliable enough to entrust them for a full season
E - Somewhat of a liability in the field
F - A complete spaz who frequently errors
G - Hopeless butter fingers
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